At press time 11,625 servers41,682 players86 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 8,351

Rust for Life

Online EU 159.195.28.216:28015 checked 9m ago

Rust for Life is a Rust server in Europe. At the last count it had 0 players of a possible 100; over the past week it averaged 0, with a peak of 1. It stands at No. 8,351 of the ranked servers, the top 38%, and No. 2124 in Europe. It last wiped 16d ago, on a biweekly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as vanilla, modded, carbon.

§ 1Attendance

AveragePeak
00.250.50.75108:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

§ 2Performance

05010015020008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.

§ 4The wipe schedulefrom its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

The rhythm
Usual gap6.7 days

between real wipes

On rhythm0%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held100%

of its cycles kept half the crowd

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW7d 11h
Mon 9 Nov, 18:2711d 10h
Mon 23 Nov, 18:2725d 10h
Thu 3 Dec, 19:00 FW35d 11h
Mon 7 Dec, 18:2739d 10h

The first 48 hours of its last wipes

Mon 12 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 18:27 UTC16d ago 1 – running 0
Fri 2 Oct, 12:25 UTC26d ago 1 held half 10.3 days 0
Thu 1 Oct, 23:27 UTC FW27d ago 1 – 0.5 days 0
Tue 22 Sep, 11:15 UTC36d ago 0 – 9.5 days 0
Fri 18 Sep, 14:37 UTC40d ago 0 – 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.103/200 EU · groups of 50+ · biweekly · 9 on average
  2. 2 RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ4/200 EU · groups of 8+ · biweekly · 8 on average
  3. 3 [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026)0/50 EU · groups of 16+ · biweekly · 4 on average
  4. 4 РЕЛАКС #2 Х2|Для новичков| No Limit2/200 EU · groups of 10+ · biweekly · 3 on average
  5. 5 #1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RU1/300 EU · groups of 10+ · biweekly · 3 on average
  6. 6 PurrRust|РУССКИЙ ДЛЯ НОВИЧКОВ|Vanilla2x|27.103/80 EU · groups of 8+ · biweekly · 2 on average

§ 7Questions answeredfrom the figures in this entry

The record

The Rust version for Rust for Life: which one?

Rust network protocol 2635 and build 168909 on Linux is what Rust for Life runs. To join, your game must be on the same protocol; Steam handles the update.

Is Rust for Life up, and how steady is its uptime?

Rust for Life currently answers as online. The uptime it reports puts the last restart at about 22 hours ago. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. Rust Server Stats records a first sighting on 13 September 2026.

What is the performance of Rust for Life like?

The records show an average of 87 server fps over 48 hours, never below 8. The entity count reached 72,059: buildings, deployables and all else in the world. The memory peak was 3,203 MB. What players feel as lag: fps running low and entities climbing.

Where does Rust for Life operate from?

The EU tag places Rust for Life in Europe, as the server lists itself. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 159.195.28.216:28015 — that is the address.

Rules, settings, map

The map for Rust for Life: which one is it?

Rust for Life runs a procedural map, generated by the game, of size 3,000 with seed 2349646. Because size and seed fix the map, it can be viewed on RustMaps from here.

The rules and settings of Rust for Life: what are they?

No gather rate appears in the name of Rust for Life. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser lists it under Modded, where plugins or settings alter the game. The plugin set is Carbon. Vanilla is its own description: no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

The players

How full does Rust for Life get?

The record for Rust for Life shows 0 players, against a capacity of 100. Over seven days the mean is 0 players, with a peak of 1. At 20:00 UTC, over the last 48 hours, the mean was 1 players, the highest of any hour.

Where does Rust for Life sit in the rankings?

Ranked on seven-day player hours, Rust for Life holds #8,351, with #2,124 in Europe; the top 38% of ranked servers includes it.

Tags, lists

Where does Rust for Life appear among the Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include Rust for Life: EU Rust servers: the records and Modded Rust servers. On the server list it comes up under these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Which meanings attach to the tags on Rust for Life?

gmvanilla (Game mode): The vanilla survival mode; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): The build number is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^b (Biweekly): A wipe comes once a fortnight; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): Modded: settings or plugins have changed the game; ^y (Carbon): Plugin framework: Carbon; EU (Europe): Europe is where the server browser lists it — that is the set of tags Rust for Life publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Wipe record

What is the shape of wipe day on Rust for Life?

The average peak across recent wipes was 1 players. 19 hours into the latest wipe the crowd reached its peak. Above half that peak until the next wipe: the crowd held in 100% of recent wipes.

When does Rust for Life wipe?

The schedule is too thinly recorded on Rust for Life to confirm, so the prediction follows its tag. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe shared by every Rust server. The present world dates from 16 days 13 hours. Its tags set out a fortnightly wipe schedule.

How to join

What is the way to join Rust for Life?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 159.195.28.216:28015.

§ 8Key to the tagswhat each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The vanilla survival mode.
mp100
Max players The server holds 100 slots.
ts8
Group limit The default applies: 8 per team.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build The build number is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is not set.

Wipe schedule

^b
Biweekly A wipe comes once a fortnight.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^z
Modded Modded: settings or plugins have changed the game.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe Europe is where the server browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.