At press time 11,814 servers72,000 players206 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 9,456

[JP]Null-Server Test

Online EA 160.251.210.11:28015 checked 8m ago

[JP]Null-Server Test is a Rust server in Asia. At the last count it had 0 players of a possible 100; over the past week it averaged 0, with a peak of 1. It stands at No. 9,456 of the ranked servers, the top 43%, and No. 426 in Asia. It last wiped 27d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide, pve.

§ 1Attendance

AveragePeak
00.250.50.75114:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

§ 2Performance

02040608014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 43% of all ranked servers, top 78% in EA. Ranked on player hours over the last seven days.

§ 4The wipe scheduleforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

The rhythm
Wipe-day peak0

players, last three wipes

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW7d 5h
Thu 3 Dec, 19:00 FW35d 5h

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:18 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱40/100 EA · groups of 8+ · monthly · 35 on average
  2. 2 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地21/88 EA · groups of 8+ · monthly · 20 on average
  3. 3 [熊猫PVE]修仙升级/召唤/据点/10月新档正式服15/100 EA · groups of 8+ · monthly · 12 on average
  4. 4 [JP]ちょっぴりHard-PvE RiSu Server21/100 EA · groups of 8+ · monthly · 11 on average
  5. 5 【青岩-PVE服】原倍/萌新/突袭据点20/200 EA · groups of 8+ · monthly · 11 on average
  6. 6 新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简15/100 EA · groups of 16+ · monthly · 10 on average

§ 7Questions answeredfrom the figures in this entry

Server record

The Rust version for [JP]Null-Server Test: which one?

Rust network protocol 2635 and build 168909 on Linux is what [JP]Null-Server Test runs. To join, your game must be on the same protocol; Steam handles the update.

What does uptime look like on [JP]Null-Server Test, and is it up?

[JP]Null-Server Test currently answers as online. The uptime it reports puts the last restart at about 4 days 13 hours ago. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. Its earliest entry at Rust Server Stats is dated 13 September 2026.

Does [JP]Null-Server Test hold a steady frame?

The records show an average of 52 server fps over 48 hours, never below 31. Of note: 98,307 entities at the peak, counting buildings, deployables and the rest. Up to 4,170 MB of memory was used. What players feel as lag: fps running low and entities climbing.

What is the location of [JP]Null-Server Test?

In Asia, [JP]Null-Server Test lists itself with the EA tag. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 160.251.210.11:28015 stands the address.

Rules, settings, map

What map is in use on [JP]Null-Server Test?

[JP]Null-Server Test runs a procedural map, generated by the game, of size 4,096 with seed 1337. RustMaps can display it from this page, since equal size and seed yield the same map. Map name, as listed: Custom Map.

The rules and settings of [JP]Null-Server Test: what are they?

The name of [JP]Null-Server Test states no rate for gathering. The limit for a group is 50 players. Play is pve, no combat against other players. It sits in the Modded section, with plugins or settings that change play. The plugin set is Oxide. The VAC anti-cheat from Valve is active.

Player record

What are the player numbers on [JP]Null-Server Test?

0 players are on [JP]Null-Server Test at present; the slot count is 100. The seven-day record: an average of 0 players and a peak of 1. The busiest hour of the last 48 was 13:00 UTC, averaging 1 players.

Against other Rust servers, how is [JP]Null-Server Test ranked?

The player-hour table over seven days puts [JP]Null-Server Test at #9,456, and #426 for Asia, within the top 43% of all ranked servers.

The tags and lists

Where does [JP]Null-Server Test appear among the Rust Server Stats lists and filters?

On Rust Server Stats, [JP]Null-Server Test is placed in these lists: Modded Rust servers and Rust PvE servers. On the server list it comes up under these filters: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

The tags on [JP]Null-Server Test: what do they signify?

gmrust (Game mode): The standard survival game; mp100 (Max players): Slot count: 100; ts50 (Group limit): 50 is the ceiling per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): The build number is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^m (Monthly): One wipe a month, alongside the force wipe from Facepunch; ^p (PvE): No fighting between players; the world is the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; EA (East Asia): East Asia is where the server browser lists it — that is the set of tags [JP]Null-Server Test publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe schedule

What happens on [JP]Null-Server Test when wipe day arrives?

Across its recent wipes, the busiest point averaged 0 players. 0 hours into the latest wipe the crowd reached its peak.

When does [JP]Null-Server Test wipe?

Once a month, with the force wipe, [JP]Null-Server Test wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe shared by every Rust server. The world now in play was generated 27 days 19 hours ago. A monthly wipe schedule is published in its tags.

How to join

What is the way to join [JP]Null-Server Test?

To connect, open the console with F1 in Rust and enter client.connect 160.251.210.11:28015. The Launch Rust and join button on this page does the same through Steam. A website is listed for the server: https://discord.com/invite/null-server.

§ 8Key to the tagswhat each one means

Published as mp100,ptrak,$r?,v2635,^m,EA,^p,gmrust,cs168909,ts50,^o^z

Game

gmrust
Game mode The standard survival game.
mp100
Max players Slot count: 100.
ts50
Group limit 50 is the ceiling per team.
v2635
Protocol The game version must match protocol 2635 to join.
cs168909
Build The build number is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code absent.

Wipe schedule

^m
Monthly One wipe a month, alongside the force wipe from Facepunch.

Gameplay

^p
PvE No fighting between players; the world is the threat.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Region

EA
East Asia East Asia is where the server browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.