An entry in the registerNo. 14,201
Local Mod Dev
Offline 162.157.20.120:28015 checked 21d ago
Local Mod Dev is a Rust server. It was offline at the last count. It stands at No. 14,201 of the ranked servers, the top 64%. It last wiped 21d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit143/500 no group limit · 149 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10122/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10184/225 EU · groups of 16+ · weekly · 118 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1078/700 EU · groups of 16+ · monthly · 93 on average
- 5 RustSpain.com | EU Main7/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1018/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
The record
On which Rust version does Local Mod Dev operate?
Rust network protocol 2634 and build 167058 on Windows is what Local Mod Dev runs. Steam updates your game for you, and it has to be on the same protocol to join.
How reliable is Local Mod Dev, and is it online now?
Local Mod Dev shows offline as of the latest refresh, last seen 21 days 14 hours ago. Of note: 0 of 168 hours up in the last 7 full days, or 0% of the time. The first sighting at Rust Server Stats was on 7 October 2026.
Where does Local Mod Dev operate from?
No region appears for Local Mod Dev. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 162.157.20.120:28015 stands the address.
Settings and map
What map is in use on Local Mod Dev?
Generation by the game gives Local Mod Dev its procedural map.
What does Local Mod Dev set down in the way of rules and settings?
No gather rate appears in the name of Local Mod Dev. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Oxide. VAC, Valve's anti-cheat, is enabled.
The players
What are the player numbers on Local Mod Dev?
No answer from Local Mod Dev at the latest refresh; it was last seen 21 days 14 hours ago.
Where does Local Mod Dev sit in the rankings?
On player hours over seven days Local Mod Dev ranks #14,201, inside the top 64% of all ranked servers.
The tags and lists
Where does Local Mod Dev appear among the Rust Server Stats lists and filters?
On Rust Server Stats, Local Mod Dev is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should the tags on Local Mod Dev be read?
These tags are Local Mod Dev's, and the game's browser reads them: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): 8 to a team, which is the default; v2634 (Protocol): The game version must match protocol 2634 to join; cs167058 (Build): The build number is 167058; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe schedule
The wipe timetable for Local Mod Dev: what does it show?
Too few wipes of Local Mod Dev are on record to establish its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 21 days 15 hours ago.
Joining the server
What is the way to join Local Mod Dev?
To connect, open the console with F1 in Rust and enter client.connect 162.157.20.120:28015. The Launch Rust and join button on this page does the same through Steam.