At press time 11,770 servers76,905 players143 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 5,538

PVE - The Last of Us

Online 167.160.93.2:28015 checked 7m ago

PVE - The Last of Us is a Rust server. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 2. It stands at No. 5,538 of the ranked servers, the top 25%. It last wiped 6d ago. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeak
00.250.50.75114:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

§ 2Performance

01020304014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap6 days

between real wipes

On rhythm33%

of its recent wipes

Wipe-day peak2

players, last three wipes

Crowd held67%

else halves by day 5

The first 48 hours of its last wipes

Wed 21 OctMon 5 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 22:32 UTC6d ago 2 – running 0
Mon 5 Oct, 17:35 UTC22d ago 1 held half 16.2 days 1
Fri 2 Oct, 13:50 UTC25d ago 2 held half 3.2 days 0
Sat 26 Sep, 13:21 UTC32d ago 3 halved by day 5 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Friendly Seattle: No KOS | Chill | Noob Friendly14/100 NA · groups of 8+ · biweekly · 39 on average
  2. 2 [US] Enardo - Random Farming - Small One Grid | OneGrid7/50 NA · groups of 8+ · 28 on average
  3. 3 [NA] Willjum's Solo Only | Thursday Wipes10/100 NA · groups of 8+ · weekly · 26 on average
  4. 4 [NA] Willjum's Casual Solo/Duo Monthly3/175 NA · groups of 8+ · monthly · 16 on average
  5. 5 Rust Degens - US Vanilla | Fridays9/150 NA · groups of 8+ · weekly · 14 on average
  6. 6 Hempville 420 No Kos Low Decay / Limited PvP6/90 NA · groups of 8+ · monthly · 7 on average

§ 7Questions answeredfrom the figures in this entry

The record

What Rust version is PVE - The Last of Us on?

The server PVE - The Last of Us is on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must be on the same protocol; Steam handles the update.

Is PVE - The Last of Us up, and how steady is its uptime?

Online: PVE - The Last of Us is up as of the latest refresh. Of note: the reported uptime places the last restart about 44 hours ago. Of note: 168 of 168 hours up in the last 7 full days, or 100% of the time. The first sighting at Rust Server Stats was on 13 September 2026.

Does PVE - The Last of Us hold a steady frame?

The records show an average of 30 server fps over 48 hours, never below 30. Of note: 114,610 entities at the peak, counting buildings, deployables and the rest. The memory peak was 7,108 MB. An entity count climbing and fps running low are felt in-game as lag.

In which location does PVE - The Last of Us sit?

The name of PVE - The Last of Us points to North America, though no region tag is published. Rust Server Stats records the stated location of a server, not the location of the machine. At 167.160.93.2:28015 stands the address.

Rules, settings, map

What map is in use on PVE - The Last of Us?

PVE - The Last of Us runs a procedural map, generated by the game, of size 4,250 with seed 979669. The map repeats with the same size and seed; this page links to it on RustMaps.

What does PVE - The Last of Us set down in the way of rules and settings?

No gather rate appears in the name of PVE - The Last of Us. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. Plugins or settings change the game; it appears under Modded in the browser. Plugins run here: Oxide. The VAC anti-cheat from Valve is active.

Population

How full does PVE - The Last of Us get?

The record for PVE - The Last of Us shows 0 players, against a capacity of 50. The seven-day record: an average of 0 players and a peak of 2. Of the last 48 hours, 01:00 UTC drew the highest average: 1 players.

What position does PVE - The Last of Us hold among Rust servers?

The seven-day player-hour table places PVE - The Last of Us at #5,538, within the top 25% of ranked servers.

The tags and lists

PVE - The Last of Us sits in which Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include PVE - The Last of Us: Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meanings attach to the tags on PVE - The Last of Us?

These tags are PVE - The Last of Us's, and the game's browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): The build number is 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

Wipe schedule

What is the shape of wipe day on PVE - The Last of Us?

The average peak across recent wipes was 2 players. 3 hours into the latest wipe the crowd reached its peak. The crowd held above half the peak until the next wipe in 67% of recent wipes. The fall below half came by day 5 where the crowd did not hold.

On what schedule does PVE - The Last of Us wipe?

No next wipe can be predicted for PVE - The Last of Us, whose wipes fall at irregular times. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 6 days 15 hours ago.

How to join

What is the way to join PVE - The Last of Us?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 167.160.93.2:28015.

§ 8Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players The server holds 50 slots.
ts8
Group limit Set at the game default of 8 per team.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build The build number is 168909.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.