At press time 11,716 servers55,754 players168 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,338

training_grounds

Online 168.100.162.11:28085 checked 7m ago

training_grounds is a Rust server. At the last count it had 0 players. It stands at No. 15,338 of the ranked servers, the top 69%. It last wiped 16d ago. Its own tags class it as vanilla.

§ 1Attendance

AveragePeak
0123411:0014:0016:0004:0006:0009:00

Hourly average and peak, UTC.

§ 2Performance

01020304011:0014:0016:0004:0006:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap5 days

between real wipes

On rhythm33%

of its recent wipes

Wipe-day peak0

players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctWed 7 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 15:25 UTC16d ago 1 – running 0
Wed 7 Oct, 15:39 UTC21d ago 0 – 5 days 0
Thu 1 Oct, 16:59 UTC27d ago 0 – 5.9 days 0
Mon 28 Sep, 14:32 UTC30d ago 1+1 queue – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Rusty Moose |EU Mondays|401/400 EU · groups of 12+ · weekly · 519 on average
  2. 2 Rustoria.co - EU East Long338/350 EU · groups of 12+ · monthly · 319 on average
  3. 3 Rusty Moose |EU Main|36/250 EU · groups of 12+ · weekly · 291 on average
  4. 4 Rustoria.co - EU Main35/250 EU · groups of 16+ · weekly · 276 on average
  5. 5 Rustafied.com - EU Friday46/100 EU · groups of 16+ · weekly · 275 on average
  6. 6 Rustoria.co - EU East Medium150/200 EU · groups of 12+ · biweekly · 244 on average

§ 7Questions answeredfrom the figures in this entry

The record

On which Rust version does training_grounds operate?

Rust network protocol 2635 and build 168909 on Linux is what training_grounds runs. Steam updates your game for you, and it has to be on the same protocol to join.

How reliable is training_grounds, and is it online now?

Online: training_grounds is up as of the latest refresh. The uptime it reports puts the last restart at about 5 hours ago. The records show 59% uptime over the last 7 full days: 99 of 168 hours up. Its earliest entry at Rust Server Stats is dated 13 September 2026.

What is the performance of training_grounds like?

For the last 48 hours the average was 30 server fps, with a low of 29. Buildings, deployables and the rest brought the entity count to a high of 137,229. Of note: memory use reached 3,931 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.

In which location does training_grounds sit?

No region appears for training_grounds. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 168.100.162.11:28085 — that is the address.

The rules and map

What map does training_grounds put players on?

training_grounds runs a custom map of size 4,500. Its map file is published, so it can be downloaded from this page.

What settings and rules does training_grounds run?

No gather rate appears in the name of training_grounds. The maximum group is 16 players. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. It appears under Community in the server browser and is a community server. Vanilla is its own description: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.

Population

How full does training_grounds get?

The figure for training_grounds stands at 0 players at the time of writing. The record shows an average of 0 players over the past seven days.

Against other Rust servers, how is training_grounds ranked?

On player hours over seven days training_grounds ranks #15,338, inside the top 69% of all ranked servers.

Tags, lists

training_grounds sits in which Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include training_grounds: Rust servers running the tutorial, Best Rust community servers and Best vanilla Rust servers. On the server list it comes up under these filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.

How should the tags on training_grounds be read?

These tags are training_grounds's, and the game's browser reads them: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): Slot count: 0; ts16 (Group limit): 16 is the ceiling per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^t (Tutorial on): The Facepunch tutorial is open to newcomers; rustmaps (Custom tag): A plugin or the owner set this tag; it is not standard Rust. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

The wipes

Wipe day on training_grounds: what should be expected?

Across its recent wipes, the busiest point averaged 0 players. 2 hours after the latest wipe, the crowd peaked.

When does training_grounds wipe?

There is no next wipe to predict: training_grounds wipes irregularly. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. Of note: the current world is 16 days 19 hours old.

Connection

Which steps join training_grounds?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 168.100.162.11:28085. https://forum.rustafied.com/store/product/75-sea-medium/ carries the server's website.

§ 8Key to the tagswhat each one means

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs168909,ts16,rustmaps

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players Slot count: 0.
ts16
Group limit 16 is the ceiling per team.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Build 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is not set.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Gameplay

^t
Tutorial on The Facepunch tutorial is open to newcomers.

Other

rustmaps
Custom tag A plugin or the owner set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.