At press time 11,713 servers43,388 players103 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 13,076

Dev

Online NA 168.100.162.12:29015 checked 8m ago

Dev is a Rust server in North America. At the last count it had 0 players; over the past week it averaged 0, with a peak of 1. It stands at No. 13,076 of the ranked servers, the top 59%, and No. 1411 in North America. It last wiped 4h ago, on a weekly schedule, and the next wipe is expected on Wednesday 4 November. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeakWipe
00.250.50.75102:0011:0020:0004:0013:0023:00Wiped Wed 28 Oct, 20:36 UTCWIPE

Hourly average and peak, UTC.

§ 2Performance

Server fpsWipe
02040608002:0011:0020:0004:0013:0023:00Wiped Wed 28 Oct, 20:36 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.

§ 4The wipe schedulefrom its schedule tag

Next wipe Wednesday 4 November, 20:36 UTC, in 6d 19h. Its weekly schedule tag · low confidence

The rhythm
Usual gap2.8 days

between real wipes

On rhythm0%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held0%

else halves by day 1

Coming wipes
Date, UTCHence
Wed 4 Nov, 20:366d 19h
Thu 5 Nov, 19:00 FW7d 17h
Wed 11 Nov, 20:3613d 19h
Wed 18 Nov, 20:3620d 19h
Wed 25 Nov, 20:3627d 19h
Wed 2 Dec, 20:3634d 19h
Thu 3 Dec, 19:00 FW35d 17h
Wed 9 Dec, 20:3641d 19h

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 20:36 UTC4h ago – – running 0
Mon 26 Oct, 19:35 UTC2d ago 1 halved by day 1 2 days 0
Fri 23 Oct, 04:45 UTC5d ago 1 halved by day 1 3.6 days 0
Thu 22 Oct, 04:06 UTC6d ago 1 – 1 days 0
Wed 14 Oct, 20:24 UTC14d ago 1 halved by day 1 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 [NA] Willjum's Solo Only | Thursday Wipes19/100 NA · groups of 8+ · weekly · 26 on average
  2. 2 Rust Degens - US Vanilla | Fridays3/150 NA · groups of 8+ · weekly · 15 on average
  3. 3 Rusty Moose |US Main|36/250 NA · groups of 12+ · weekly · 251 on average
  4. 4 Rustoria.co - US Main38/250 NA · groups of 16+ · weekly · 235 on average
  5. 5 Rusty Moose |US Mondays|488/525 NA · groups of 12+ · weekly · 200 on average
  6. 6 Rustafied.com - US Friday18/100 NA · groups of 16+ · weekly · 155 on average

§ 7Questions answeredfrom the figures in this entry

Server details

What Rust version is Dev on?

The server Dev is on Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.

How reliable is Dev, and is it online now?

Dev currently answers as online. The uptime it reports puts the last restart at about 2 hours ago. The records show 99% uptime over the last 7 full days: 167 of 168 hours up. The first sighting at Rust Server Stats was on 13 September 2026.

Does Dev hold a steady frame?

The records show an average of 59 server fps over 48 hours, never below 46. Buildings, deployables and the rest brought the entity count to a high of 73,132. The memory peak was 3,224 MB. An entity count climbing and fps running low are felt in-game as lag.

In which location does Dev sit?

In North America, Dev lists itself with the NA tag. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 168.100.162.12:29015 stands the address.

The rules and map

The map for Dev: which one is it?

Dev runs a procedural map, generated by the game, of size 3,700 with seed 1337. Because size and seed fix the map, it can be viewed on RustMaps from here. Map name, as listed: Custom Map.

The rules and settings of Dev: what are they?

The name of Dev states no rate for gathering. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. It sits in the Modded section, with plugins or settings that change play. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Population

What population does Dev carry?

At the latest count, Dev carries 0 players. Over seven days the mean is 0 players, with a peak of 1. The busiest hour of the last 48 was 20:00 UTC, averaging 0 players.

What position does Dev hold among Rust servers?

For seven-day player hours Dev is #13,076 overall and #1,411 in North America, in the top 59% of ranked servers.

Tags, lists

Dev sits in which Rust Server Stats lists and filters?

On Rust Server Stats, Dev is placed in these lists: Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

The tags on Dev: what do they signify?

The game's server browser reads the tags Dev publishes: gmrust (Game mode): The standard survival game; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^w (Weekly): Wipes once a week; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Modded: settings or plugins have changed the game; NA (North America): The server browser files it under North America. At the top of this page are its current players, queue and world creation time, all taken from the tags.

The wipes

What happens on Dev when wipe day arrives?

Averaged over recent wipes, the crowd reached 1 at its busiest. 0 hours after the latest wipe, the crowd peaked. Above half that peak until the next wipe: the crowd held in 0% of recent wipes. By day 1, in the wipes that did not, the crowd fell below half.

The wipe timetable for Dev: what does it show?

The schedule is too thinly recorded on Dev to confirm, so the prediction follows its tag. The records show the next wipe due on Wednesday 4 November at 20:36 UTC. The world now in play was generated 4 hours ago. Its tags carry a weekly wipe schedule.

How to join

How does one connect to Dev?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 168.100.162.12:29015.

§ 8Key to the tagswhat each one means

Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard survival game.
mp0
Max players The server holds 0 slots.
ts8
Group limit The default applies: 8 per team.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Build 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code absent.

Wipe schedule

^w
Weekly Wipes once a week.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded Modded: settings or plugins have changed the game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.