At press time 11,790 servers78,914 players245 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,130

10x Development

Online NA 168.100.163.159:28010 checked 14m ago

10x Development is a Rust server in North America, one of the atlasrust.us servers. At the last count it had 0 players; over the past week it averaged 0, with a peak of 1. It stands at No. 15,130 of the ranked servers, the top 68%, and No. 1476 in North America. It last wiped 21h ago, on a weekly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as 10x, modded, oxide.

§ 1Attendance

AveragePeakWipe
00.250.50.75123:0008:0017:0003:0012:0021:00Wiped Thu 29 Oct, 01:17 UTCWIPE

Hourly average and peak, UTC.

§ 2Performance

Server fpsWipe
02040608023:0008:0017:0003:0012:0021:00Wiped Thu 29 Oct, 01:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

§ 4The wipe schedulefrom its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

The rhythm
Usual gap10 days

between real wipes

On rhythm33%

of its recent wipes

Wipe-day peak2

players, last three wipes

Crowd held0%

else halves by day 3

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW6d 20h
Thu 12 Nov, 01:1713d 2h
Thu 19 Nov, 01:1720d 2h
Thu 26 Nov, 01:1727d 2h
Thu 3 Dec, 19:00 FW34d 20h
Thu 10 Dec, 01:1741d 2h

The first 48 hours of its last wipes

Thu 1 OctMon 21 SepWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 01:17 UTC21h ago – – running 0
Thu 1 Oct, 17:45 UTC FW28d ago 0+1 queue – – 0
Mon 21 Sep, 18:37 UTC38d ago 1+1 queue halved by day 5 10 days 0
Wed 16 Sep, 04:14 UTC43d ago 4+1 queue halved by day 1 5.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE128/200 NA · groups of 8+ · 10x · weekly · 181 on average
  2. 2 Vitality - US 10x | No BPs | Kits | Shop242/300 NA · groups of 32+ · 10x · weekly · 63 on average
  3. 3 WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|X12/100 NA · groups of 100+ · 10x · weekly · 7 on average
  4. 4 Helix 10x No BPs | Loot++ | PvP | Shop | Kits | Events1/125 NA · groups of 20+ · 10x · weekly · 3 on average
  5. 5 RAMPAGE 10X | WEEKLY WIPES3/75 NA · groups of 10+ · 10x · weekly · 3 on average
  6. 6 RustForNoobs.com | 10x | Clans | No BPs |x10 US 10/29 10.29 1/100 NA · groups of 32+ · 10x · weekly · 3 on average

§ 7Questions answeredfrom the figures in this entry

Server record

What Rust version is 10x Development on?

Rust network protocol 2635 and build 168909 on Linux is what 10x Development runs. The protocol must match on your game to join; the update comes through Steam.

Is 10x Development up, and how steady is its uptime?

Online: 10x Development is up as of the latest refresh. A restart came about 19 hours ago, by the server's own uptime figure. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. The first sighting at Rust Server Stats was on 13 September 2026.

Does 10x Development hold a steady frame?

The records show an average of 67 server fps over 48 hours, never below 67. Buildings, deployables and the rest brought the entity count to a high of 371,548. The memory peak was 7,962 MB. What players feel as lag: fps running low and entities climbing.

What is the location of 10x Development?

The NA tag places 10x Development in North America, as the server lists itself. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 168.100.163.159:28010 stands the address.

Rules, settings, map

What map is in use on 10x Development?

10x Development runs a procedural map, generated by the game, of size 1,000 with seed 1337. Because size and seed fix the map, it can be viewed on RustMaps from here. The name of the map is: Vitality Custom Map.

What settings and rules does 10x Development run?

10x Development carries a gather rate of 10x in its title. The limit for a group is 32 players. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. Plugins or settings change the game; it appears under Modded in the browser. Plugins run here: Oxide. The VAC anti-cheat from Valve is active.

Population

How full does 10x Development get?

0 is the current population of 10x Development. Averaged across seven days, 0 players; the peak reached 1. Of the last 48 hours, 01:00 UTC drew the highest average: 0 players.

What position does 10x Development hold among Rust servers?

The player-hour table over seven days puts 10x Development at #15,130, and #1,476 for North America, within the top 68% of all ranked servers.

Tags, lists

10x Development sits in which Rust Server Stats lists and filters?

The Rust Server Stats lists 10x Development fits: 10x Rust servers, Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 10x.

The tags on 10x Development: what do they signify?

gmrust (Game mode): The standard survival game; mp0 (Max players): 0 is the number of slots; ts32 (Group limit): 32 is the ceiling per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^w (Weekly): Wipes once a week; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Under Modded, because settings or plugins alter the game; modded (Modded): Under Modded, because settings or plugins alter the game; NA (North America): North America is where the server browser lists it — that is the set of tags 10x Development publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.

Who operates 10x Development?

The atlasrust.us hostname of 10x Development is also published by 5 other servers we track; most likely the same operator runs them.

The wipes

What happens on 10x Development when wipe day arrives?

Across its recent wipes, the busiest point averaged 2 players. The latest wipe drew its peak 0 hours after the wipe, with a queue of 1 more. The crowd held above half the peak until the next wipe in 0% of recent wipes. By day 3, in the wipes that did not, the crowd fell below half.

The wipe timetable for 10x Development: what does it show?

Too few wipes of 10x Development are on record to confirm the schedule; the tag guides the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers are wiped. The present world dates from 21 hours. A weekly wipe schedule is published in its tags.

How to join

Which steps join 10x Development?

To connect, open the console with F1 in Rust and enter client.connect 168.100.163.159:28010. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts32,^o^z,modded

Game

gmrust
Game mode The standard survival game.
mp0
Max players 0 is the number of slots.
ts32
Group limit 32 is the ceiling per team.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Build 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is not set.

Wipe schedule

^w
Weekly Wipes once a week.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded Under Modded, because settings or plugins alter the game.
modded
Modded Under Modded, because settings or plugins alter the game.

Region

NA
North America North America is where the server browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.