An entry in the registerNo. 15,130
10x Development
Online NA 168.100.163.159:28010 checked 14m ago
10x Development is a Rust server in North America, one of the atlasrust.us servers. At the last count it had 0 players; over the past week it averaged 0, with a peak of 1. It stands at No. 15,130 of the ranked servers, the top 68%, and No. 1476 in North America. It last wiped 21h ago, on a weekly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as 10x, modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 68% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
§ 4The wipe schedulefrom its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
between real wipes
of its recent wipes
players, last three wipes
else halves by day 3
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 6d 20h |
| Thu 12 Nov, 01:17 | 13d 2h |
| Thu 19 Nov, 01:17 | 20d 2h |
| Thu 26 Nov, 01:17 | 27d 2h |
| Thu 3 Dec, 19:00 FW | 34d 20h |
| Thu 10 Dec, 01:17 | 41d 2h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 01:17 UTC21h ago | – | – | running | 0 |
| Thu 1 Oct, 17:45 UTC FW28d ago | 0+1 queue | – | – | 0 |
| Mon 21 Sep, 18:37 UTC38d ago | 1+1 queue | halved by day 5 | 10 days | 0 |
| Wed 16 Sep, 04:14 UTC43d ago | 4+1 queue | halved by day 1 | 5.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE128/200 NA · groups of 8+ · 10x · weekly · 181 on average
- 2 Vitality - US 10x | No BPs | Kits | Shop242/300 NA · groups of 32+ · 10x · weekly · 63 on average
- 3 WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|X12/100 NA · groups of 100+ · 10x · weekly · 7 on average
- 4 Helix 10x No BPs | Loot++ | PvP | Shop | Kits | Events1/125 NA · groups of 20+ · 10x · weekly · 3 on average
- 5 RAMPAGE 10X | WEEKLY WIPES3/75 NA · groups of 10+ · 10x · weekly · 3 on average
- 6 RustForNoobs.com | 10x | Clans | No BPs |x10 US 10/29 10.29 1/100 NA · groups of 32+ · 10x · weekly · 3 on average
§ 7Questions answeredfrom the figures in this entry
Server record
What Rust version is 10x Development on?
Rust network protocol 2635 and build 168909 on Linux is what 10x Development runs. The protocol must match on your game to join; the update comes through Steam.
Is 10x Development up, and how steady is its uptime?
Online: 10x Development is up as of the latest refresh. A restart came about 19 hours ago, by the server's own uptime figure. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. The first sighting at Rust Server Stats was on 13 September 2026.
Does 10x Development hold a steady frame?
The records show an average of 67 server fps over 48 hours, never below 67. Buildings, deployables and the rest brought the entity count to a high of 371,548. The memory peak was 7,962 MB. What players feel as lag: fps running low and entities climbing.
What is the location of 10x Development?
The NA tag places 10x Development in North America, as the server lists itself. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 168.100.163.159:28010 stands the address.
Rules, settings, map
What map is in use on 10x Development?
10x Development runs a procedural map, generated by the game, of size 1,000 with seed 1337. Because size and seed fix the map, it can be viewed on RustMaps from here. The name of the map is: Vitality Custom Map.
What settings and rules does 10x Development run?
10x Development carries a gather rate of 10x in its title. The limit for a group is 32 players. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. Plugins or settings change the game; it appears under Modded in the browser. Plugins run here: Oxide. The VAC anti-cheat from Valve is active.
Population
How full does 10x Development get?
0 is the current population of 10x Development. Averaged across seven days, 0 players; the peak reached 1. Of the last 48 hours, 01:00 UTC drew the highest average: 0 players.
What position does 10x Development hold among Rust servers?
The player-hour table over seven days puts 10x Development at #15,130, and #1,476 for North America, within the top 68% of all ranked servers.
Tags, lists
10x Development sits in which Rust Server Stats lists and filters?
The Rust Server Stats lists 10x Development fits: 10x Rust servers, Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 10x.
The tags on 10x Development: what do they signify?
gmrust (Game mode): The standard survival game; mp0 (Max players): 0 is the number of slots; ts32 (Group limit): 32 is the ceiling per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^w (Weekly): Wipes once a week; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Under Modded, because settings or plugins alter the game; modded (Modded): Under Modded, because settings or plugins alter the game; NA (North America): North America is where the server browser lists it — that is the set of tags 10x Development publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.
Who operates 10x Development?
The atlasrust.us hostname of 10x Development is also published by 5 other servers we track; most likely the same operator runs them.
The wipes
What happens on 10x Development when wipe day arrives?
Across its recent wipes, the busiest point averaged 2 players. The latest wipe drew its peak 0 hours after the wipe, with a queue of 1 more. The crowd held above half the peak until the next wipe in 0% of recent wipes. By day 3, in the wipes that did not, the crowd fell below half.
The wipe timetable for 10x Development: what does it show?
Too few wipes of 10x Development are on record to confirm the schedule; the tag guides the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers are wiped. The present world dates from 21 hours. A weekly wipe schedule is published in its tags.
How to join
Which steps join 10x Development?
To connect, open the console with F1 in Rust and enter client.connect 168.100.163.159:28010. The Launch Rust and join button on this page does the same through Steam.