An entry in the registerNo. 16,008
Rust 10x | Local Test | Quad
Offline 169.1.170.115:28015 checked 22d ago
Rust 10x | Local Test | Quad is a Rust server. It was offline at the last count. It stands at No. 16,008 of the ranked servers, the top 72%. It last wiped 24d ago. Its own tags class it as 10x, modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 72% of all ranked servers, and No. 635 of the quad servers (top 77%). Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 TemplarGaming 10x Swift Quad Loot++|PvP|MyMini|SkinBox|x10 JUST0/200 NA · quad · 10x · weekly · 5 on average
- 2 XRUST.CO AU 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORP2/210 OC · quad · 10x · monthly · 2 on average
- 3 XRUST.CO EU 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORP0/160 EU · quad · 10x · monthly · 1 on average
- 4 HQM.GG SEA 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORP0/160 EA · quad · 10x · monthly · 1 on average
- 5 [EU] Recess Gaming - 10x | Quad | Loot+ | NoBPs2/100 EU · quad · 10x · weekly · 1 on average
- 6 Freeland 10x | Raidable Bases | Swift Loot+| PvP | MyMini | Ki1/75 NA · quad · 10x · weekly · 1 on average
§ 7Questions answeredfrom the figures in this entry
Server record
On which Rust version does Rust 10x | Local Test | Quad operate?
The server Rust 10x | Local Test | Quad is on Rust network protocol 2634 and build 166494, hosted on Windows. Steam updates your game for you, and it has to be on the same protocol to join.
Is Rust 10x | Local Test | Quad up, and how steady is its uptime?
Offline at present: Rust 10x | Local Test | Quad, last seen 22 days 7 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. Rust Server Stats records a first sighting on 6 October 2026.
In which location does Rust 10x | Local Test | Quad sit?
No region is published by Rust 10x | Local Test | Quad. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 169.1.170.115:28015 — that is the address.
Rules, settings, map
What map does Rust 10x | Local Test | Quad put players on?
Rust 10x | Local Test | Quad runs a procedural map, generated by the game, of size 3,500 with seed 1012026. Because size and seed fix the map, it can be viewed on RustMaps from here.
The rules and settings of Rust 10x | Local Test | Quad: what are they?
By its own name, Rust 10x | Local Test | Quad gathers at 10x. The ceiling for a group is 4 players (quad). Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Modded, where plugins or settings alter the game. The plugin set is Carbon. VAC, Valve's anti-cheat, is enabled.
Population
What are the player numbers on Rust 10x | Local Test | Quad?
Rust 10x | Local Test | Quad is offline at present; the last response came 22 days 7 hours ago.
Against other Rust servers, how is Rust 10x | Local Test | Quad ranked?
The seven-day player-hour table places Rust 10x | Local Test | Quad at #16,008, within the top 72% of ranked servers. The quad table places it at #635.
Tags, lists
Rust 10x | Local Test | Quad sits in which Rust Server Stats lists and filters?
The Rust Server Stats lists Rust 10x | Local Test | Quad fits: 10x Rust servers and Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Gather rate: 10x.
How should the tags on Rust 10x | Local Test | Quad be read?
These tags are Rust 10x | Local Test | Quad's, and the game's browser reads them: gmrust (Game mode): The standard survival game; mp10 (Max players): 10 is the number of slots; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): The game version must match protocol 2634 to join; cs166494 (Build): The build number is 166494; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe record
The wipe timetable for Rust 10x | Local Test | Quad: what does it show?
Too few wipes of Rust 10x | Local Test | Quad are on record to establish its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. Of note: the current world is 24 days 4 hours old.
Connection
How does one connect to Rust 10x | Local Test | Quad?
To connect, open the console with F1 in Rust and enter client.connect 169.1.170.115:28015. The Launch Rust and join button on this page does the same through Steam.