An entry in the registerNo. 3,539
Hardcore (Not yet finished construction)
Online 170.23.61.207:11352 checked 13m ago
Hardcore (Not yet finished construction) is a Rust server. At the last count it had 0 players of a possible 100; over the past week it averaged 1, with a peak of 4. It stands at No. 3,539 of the ranked servers, the top 16%. It last wiped 18d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduleno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
between real wipes
of its recent wipes
players, last three wipes
of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 06:08 UTC18d ago | 3 | – | running | 0 |
| Wed 7 Oct, 08:47 UTC21d ago | 2 | held half | 2.9 days | 1 |
| Tue 6 Oct, 15:52 UTC22d ago | 2 | – | 0.7 days | 0 |
| Mon 5 Oct, 16:42 UTC23d ago | 2 | – | 1 days | 0 |
| Sun 4 Oct, 11:27 UTC24d ago | 1 | – | 1.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit32/500 no group limit · 153 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10126/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1038/225 EU · groups of 16+ · weekly · 117 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1010/700 EU · groups of 16+ · monthly · 93 on average
- 5 RustSpain.com | EU Main2/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.101/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
The record
On which Rust version does Hardcore (Not yet finished construction) operate?
Rust network protocol 2635 and build 168909 on Linux is what Hardcore (Not yet finished construction) runs. Steam updates your game for you, and it has to be on the same protocol to join.
What does uptime look like on Hardcore (Not yet finished construction), and is it up?
The records show Hardcore (Not yet finished construction) online at the time of this check. A restart came about 28 hours ago, by the server's own uptime figure. The records show 99% uptime over the last 7 full days: 167 of 168 hours up. Rust Server Stats records a first sighting on 4 October 2026.
How does Hardcore (Not yet finished construction) perform?
Server fps averaged 57 over the last 48 hours; the low was 31. Of note: 177,943 entities at the peak, counting buildings, deployables and the rest. Up to 5,129 MB of memory was used. What players feel as lag: fps running low and entities climbing.
In which location does Hardcore (Not yet finished construction) sit?
No region is published by Hardcore (Not yet finished construction). Rust Server Stats records the stated location of a server, not the location of the machine. At 170.23.61.207:11352 stands the address.
The rules and map
What map does Hardcore (Not yet finished construction) put players on?
Hardcore (Not yet finished construction) runs a procedural map, generated by the game, of size 4,000 with seed 7777. Because size and seed fix the map, it can be viewed on RustMaps from here.
The rules and settings of Hardcore (Not yet finished construction): what are they?
Nothing in the name of Hardcore (Not yet finished construction) gives a gather rate. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. Plugins or settings change the game; it appears under Modded in the browser. The plugin set is Oxide. VAC, Valve's anti-cheat, is enabled.
The players
What are the player numbers on Hardcore (Not yet finished construction)?
0 players are on Hardcore (Not yet finished construction) at present; the slot count is 100. The seven-day record: an average of 1 players and a peak of 4. At 10:00 UTC, over the last 48 hours, the mean was 2 players, the highest of any hour.
Against other Rust servers, how is Hardcore (Not yet finished construction) ranked?
The seven-day player-hour table places Hardcore (Not yet finished construction) at #3,539, within the top 16% of ranked servers.
Tag and list record
Where does Hardcore (Not yet finished construction) appear among the Rust Server Stats lists and filters?
On Rust Server Stats, Hardcore (Not yet finished construction) is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should the tags on Hardcore (Not yet finished construction) be read?
The game's server browser reads the tags Hardcore (Not yet finished construction) publishes: gmrust (Game mode): Standard survival, as Rust plays it; mp100 (Max players): 100 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): The build number is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Under Modded, because settings or plugins alter the game. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
The wipes
What happens on Hardcore (Not yet finished construction) when wipe day arrives?
Averaged over recent wipes, the crowd reached 2 at its busiest. 14 hours after the latest wipe, the crowd peaked. Above half that peak until the next wipe: the crowd held in 100% of recent wipes.
The wipe timetable for Hardcore (Not yet finished construction): what does it show?
No next wipe can be predicted for Hardcore (Not yet finished construction), whose wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The present world dates from 18 days 21 hours.
How to join
What is the way to join Hardcore (Not yet finished construction)?
To connect, open the console with F1 in Rust and enter client.connect 170.23.61.207:11352. The Launch Rust and join button on this page does the same through Steam.