At press time 11,780 servers81,598 players158 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 13,952

Darkstar 5X Experimental

Online 172.240.229.71:28065 checked 10m ago

Darkstar 5X Experimental is a Rust server. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 1. It stands at No. 13,952 of the ranked servers, the top 63%. It last wiped 26d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as 5x, modded, oxide.

§ 1Attendance

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

§ 2Performance

05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 4h. The force wipe · high confidence

The rhythm
Wipe-day peak0

players, last three wipes

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW8d 4h
Thu 3 Dec, 19:00 FW36d 4h

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:30 UTC FW26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

Darkstar - Raising hell to lower heaven. This game contains toxic players known to the State of California to cause cancer and birth defects or other reproductive harm.

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 HollowServers.co 5x No BPs [Loot++|MyMini|Shop|Events]10x52/150 NA · groups of 8+ · 5x · monthly · 118 on average
  2. 2 AceRust.com 5x No BPs [Loot++|PvP|MyMini|Shop]10x57/150 NA · groups of 8+ · 5x · monthly · 72 on average
  3. 3 JumpRust.com - EU 5x Light|RP Shop|Kits|TP|Events|Monthly|12/120 EU · groups of 100+ · 5x · monthly · 12 on average
  4. 4 JumpRust.com - US 5x Light|RP Shop|Kits|TP|Events|Monthly|3/120 NA · groups of 100+ · 5x · monthly · 6 on average
  5. 5 Rustafields.com [X5][Shop]8/150 EU · groups of 16+ · 5x · monthly · 5 on average
  6. 6 BERRY RUST X5 [NOLIMIT]2/200 groups of 100+ · 5x · monthly · 3 on average

§ 8Questions answeredfrom the figures in this entry

The record

On which Rust version does Darkstar 5X Experimental operate?

Rust network protocol 2635 and build 168909 on Windows is what Darkstar 5X Experimental runs. Steam updates your game for you, and it has to be on the same protocol to join.

Is Darkstar 5X Experimental up, and how steady is its uptime?

The records show Darkstar 5X Experimental online at the time of this check. The uptime it reports puts the last restart at about 2 hours ago. In the last 7 full days it was up for 168 of 168 hours, 100% of the time. Rust Server Stats records a first sighting on 13 September 2026.

How does Darkstar 5X Experimental perform?

The records show an average of 122 server fps over 48 hours, never below 96. Buildings, deployables and the rest brought the entity count to a high of 72,774. The memory peak was 2,322 MB. An entity count climbing and fps running low are felt in-game as lag.

What is the location of Darkstar 5X Experimental?

No region appears for Darkstar 5X Experimental. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 172.240.229.71:28065 — that is the address.

Rules, settings, map

The map for Darkstar 5X Experimental: which one is it?

Darkstar 5X Experimental runs a procedural map, generated by the game, of size 3,500 with seed 1162579596. RustMaps can display it from this page, since equal size and seed yield the same map.

What does Darkstar 5X Experimental set down in the way of rules and settings?

A rate of 5x for gathering is what the name of Darkstar 5X Experimental states. Groups are capped at 8 players, the standard default. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Oxide. VAC, Valve's anti-cheat, is enabled.

The players

What are the player numbers on Darkstar 5X Experimental?

0 players are on Darkstar 5X Experimental at present; the slot count is 50. Averaged across seven days, 0 players; the peak reached 1.

Where does Darkstar 5X Experimental sit in the rankings?

The seven-day player-hour table places Darkstar 5X Experimental at #13,952, within the top 63% of ranked servers.

Tag and list record

Darkstar 5X Experimental sits in which Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include Darkstar 5X Experimental: 5x gather rate servers and Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

The tags on Darkstar 5X Experimental: what do they signify?

These tags are Darkstar 5X Experimental's, and the game's browser reads them: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Slot count: 50; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Game build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^m (Monthly): Monthly wipes, in step with Facepunch's force wipe; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Wipe record

Wipe day on Darkstar 5X Experimental: what should be expected?

The average peak across recent wipes was 0 players. 0 hours after the latest wipe, the crowd peaked.

On what schedule does Darkstar 5X Experimental wipe?

Darkstar 5X Experimental wipes with the force wipe alone, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that takes every Rust server. The world now in play was generated 26 days 16 hours ago. The tags list wipes as monthly.

How to join

Which steps join Darkstar 5X Experimental?

To connect, open the console with F1 in Rust and enter client.connect 172.240.229.71:28065. The Launch Rust and join button on this page does the same through Steam.

§ 9Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Slot count: 50.
ts8
Group limit Set at the game default of 8 per team.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Game build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code absent.

Wipe schedule

^m
Monthly Monthly wipes, in step with Facepunch's force wipe.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded: settings or plugins have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.