An entry in the registerNo. 10,144
Hex Dev
Offline 172.93.160.200:28015 checked 7h ago
Hex Dev is a Rust server. It was offline at the last count; over the past week it averaged 0, with a peak of 1. It stands at No. 10,144 of the ranked servers, the top 46%. It last wiped 13d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduleno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
between real wipes
of its recent wipes
players, last three wipes
else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 18:04 UTC13d ago | 4 | – | running | 0 |
| Mon 12 Oct, 13:02 UTC15d ago | 1 | held half | 2.2 days | 1 |
| Sun 11 Oct, 18:44 UTC16d ago | 1 | – | 0.8 days | 0 |
| Fri 2 Oct, 15:23 UTC25d ago | 1 | halved by day 1 | 9.1 days | 0 |
| Tue 29 Sep, 23:26 UTC28d ago | 5 | held half | 2.7 days | 0 |
| Tue 29 Sep, 05:33 UTC29d ago | 2 | – | 0.7 days | 0 |
| Sun 27 Sep, 02:49 UTC31d ago | 3 | held half | 2.1 days | 0 |
| Fri 18 Sep, 17:11 UTC39d ago | 1 | halved by day 1 | 8.4 days | 0 |
| Thu 17 Sep, 07:46 UTC41d ago | 3 | – | 1.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit170/500 no group limit · 155 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10132/100 EU · groups of 8+ · weekly · 127 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10177/225 EU · groups of 16+ · weekly · 116 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10138/700 EU · groups of 16+ · monthly · 88 on average
- 5 RustSpain.com | EU Main14/200 EU · groups of 12+ · weekly · 87 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1050/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
Server details
On which Rust version does Hex Dev operate?
The server Hex Dev is on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.
Is Hex Dev up, and how steady is its uptime?
The records show Hex Dev offline, last answering 7 hours ago. A restart came about 5 hours ago, by the server's own uptime figure. In the last 7 full days it was up for 168 of 168 hours, 100% of the time. The first sighting at Rust Server Stats was on 13 September 2026.
Does Hex Dev hold a steady frame?
Server fps averaged 12 over the last 48 hours; the low was 1. Of note: 150,445 entities at the peak, counting buildings, deployables and the rest. Of note: memory use reached 4,559 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.
In which location does Hex Dev sit?
No region is published by Hex Dev. Rust Server Stats records the stated location of a server, not the location of the machine. At 172.93.160.200:28015 stands the address.
The rules and map
The map for Hex Dev: which one is it?
Hex Dev runs a procedural map, generated by the game, of size 5,250 with seed 1337. RustMaps can display it from this page, since equal size and seed yield the same map. Map name, as listed: Fallout Vault 117 Map.
The rules and settings of Hex Dev: what are they?
Nothing in the name of Hex Dev gives a gather rate. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Player record
What are the player numbers on Hex Dev?
The last sighting of Hex Dev was 7 hours ago, and it is offline now. Averaged across seven days, 0 players; the peak reached 1. At 10:00 UTC, over the last 48 hours, the mean was 0 players, the highest of any hour.
Against other Rust servers, how is Hex Dev ranked?
On player hours over seven days Hex Dev ranks #10,144, inside the top 46% of all ranked servers.
The tags and lists
Where does Hex Dev appear among the Rust Server Stats lists and filters?
On Rust Server Stats, Hex Dev is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on Hex Dev: what do they signify?
These tags are Hex Dev's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp40 (Max players): 40 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. At the top of this page are its current players, queue and world creation time, all taken from the tags.
The wipes
What is the shape of wipe day on Hex Dev?
Averaged over recent wipes, the crowd reached 2 at its busiest. 15 hours after the latest wipe, the crowd peaked. Above half that peak until the next wipe: the crowd held in 67% of recent wipes. The fall below half came by day 1 where the crowd did not hold.
When does Hex Dev wipe?
There is no next wipe to predict: Hex Dev wipes irregularly. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The present world dates from 13 days 18 hours.
Connection
Which steps join Hex Dev?
To connect, open the console with F1 in Rust and enter client.connect 172.93.160.200:28015. The Launch Rust and join button on this page does the same through Steam.