An entry in the registerNo. 15,919
HyperNode | Rust Development Server
Offline 172.96.160.200:7700 checked 22d ago
HyperNode | Rust Development Server is a Rust server. It was offline at the last count. It stands at No. 15,919 of the ranked servers, the top 72%. It last wiped 24d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduletoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
between real wipes
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:55 UTC24d ago | 0 | – | running | 0 |
| Sun 20 Sep, 07:10 UTC39d ago | 0 | – | 15.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit61/500 no group limit · 150 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10129/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10109/225 EU · groups of 16+ · weekly · 119 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1034/700 EU · groups of 16+ · monthly · 96 on average
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10110/700 EU · groups of 16+ · monthly · 92 on average
- 6 RustSpain.com | EU Main346/350 EU · groups of 12+ · weekly · 85 on average
§ 7Questions answeredfrom the figures in this entry
Server details
On which Rust version does HyperNode | Rust Development Server operate?
Rust network protocol 2634 and build 166652 on Linux is what HyperNode | Rust Development Server runs. Steam updates your game for you, and it has to be on the same protocol to join.
How reliable is HyperNode | Rust Development Server, and is it online now?
HyperNode | Rust Development Server shows offline as of the latest refresh, last seen 22 days 7 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. Its earliest entry at Rust Server Stats is dated 13 September 2026.
What is the location of HyperNode | Rust Development Server?
The server publishes no region: HyperNode | Rust Development Server. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 172.96.160.200:7700 stands the address.
Settings and map
What map is in use on HyperNode | Rust Development Server?
HyperNode | Rust Development Server runs a procedural map, generated by the game, of size 3,500 with seed 123456789. Because size and seed fix the map, it can be viewed on RustMaps from here.
What settings and rules does HyperNode | Rust Development Server run?
No gather rate appears in the name of HyperNode | Rust Development Server. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Oxide. The VAC anti-cheat from Valve is active.
Player record
How full does HyperNode | Rust Development Server get?
No answer from HyperNode | Rust Development Server at the latest refresh; it was last seen 22 days 7 hours ago.
Where does HyperNode | Rust Development Server sit in the rankings?
Ranked by player hours over the last seven days, HyperNode | Rust Development Server stands at #15,919, in the top 72% overall.
Tags, lists
HyperNode | Rust Development Server sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include HyperNode | Rust Development Server: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on HyperNode | Rust Development Server: what do they signify?
The game's server browser reads the tags HyperNode | Rust Development Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 is the number of slots; ts8 (Group limit): Set at the game default of 8 per team; v2634 (Protocol): The game version must match protocol 2634 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe record
What is the shape of wipe day on HyperNode | Rust Development Server?
The average peak across recent wipes was 0 players. 1 hours into the latest wipe the crowd reached its peak.
When does HyperNode | Rust Development Server wipe?
HyperNode | Rust Development Server's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The world now in play was generated 24 days 6 hours ago.
How to join
Which steps join HyperNode | Rust Development Server?
To connect, open the console with F1 in Rust and enter client.connect 172.96.160.200:7700. The Launch Rust and join button on this page does the same through Steam. A website is listed for the server: https://hypernode.gg/.