An entry in the registerNo. 15,962
HyperNode | Rust Development Server
Offline 172.96.160.200:7730 checked 23d ago
HyperNode | Rust Development Server is a Rust server. It was offline at the last count. It stands at No. 15,962 of the ranked servers, the top 71%. It last wiped 52d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduletoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 14:50 UTC28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit143/500 no group limit · 149 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10135/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10188/225 EU · groups of 16+ · weekly · 118 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1077/700 EU · groups of 16+ · monthly · 93 on average
- 5 RustSpain.com | EU Main9/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1019/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
Server details
What Rust version is HyperNode | Rust Development Server on?
Rust network protocol 2633 and build 165217 on Linux is what HyperNode | Rust Development Server runs. The protocol must match on your game to join; the update comes through Steam.
What does uptime look like on HyperNode | Rust Development Server, and is it up?
The records show HyperNode | Rust Development Server offline, last answering 23 days 19 hours ago. Of note: 0 of 168 hours up in the last 7 full days, or 0% of the time. Rust Server Stats records a first sighting on 13 September 2026.
In which location does HyperNode | Rust Development Server sit?
The server publishes no region: HyperNode | Rust Development Server. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 172.96.160.200:7730 — that is the address.
Rules, settings, map
What map does HyperNode | Rust Development Server put players on?
HyperNode | Rust Development Server runs a procedural map, generated by the game, of size 3,500 with seed 123456789. The map repeats with the same size and seed; this page links to it on RustMaps.
What settings and rules does HyperNode | Rust Development Server run?
The name of HyperNode | Rust Development Server states no rate for gathering. The limit for a group is 10 players. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. It sits in the Modded section, with plugins or settings that change play. Oxide plugins are in use. The VAC anti-cheat from Valve is active.
Population
What are the player numbers on HyperNode | Rust Development Server?
The last sighting of HyperNode | Rust Development Server was 23 days 19 hours ago, and it is offline now.
Where does HyperNode | Rust Development Server sit in the rankings?
Ranked by player hours over the last seven days, HyperNode | Rust Development Server stands at #15,962, in the top 71% overall.
Tags, lists
Where does HyperNode | Rust Development Server appear among the Rust Server Stats lists and filters?
The Rust Server Stats lists HyperNode | Rust Development Server fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should the tags on HyperNode | Rust Development Server be read?
gmrust (Game mode): The standard survival game; mp40 (Max players): The server holds 40 slots; ts10 (Group limit): No team may exceed 10; v2633 (Protocol): Join only on protocol 2633; other versions cannot connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game — that is the set of tags HyperNode | Rust Development Server publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.
The wipes
What happens on HyperNode | Rust Development Server when wipe day arrives?
The average peak across recent wipes was 0 players. 0 hours into the latest wipe the crowd reached its peak.
On what schedule does HyperNode | Rust Development Server wipe?
HyperNode | Rust Development Server's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The present world dates from 52 days 9 hours.
Connection
How does one connect to HyperNode | Rust Development Server?
To connect, open the console with F1 in Rust and enter client.connect 172.96.160.200:7730. The Launch Rust and join button on this page does the same through Steam. A website is listed for the server: https://hypernode.gg/.