At press time 11,851 servers94,129 players394 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 4,793

Wait...What? |Raid Bases and QOL Mods

Online 173.225.104.218:28080 checked 13m ago

Wait...What? |Raid Bases and QOL Mods is a Rust server. At the last count it had 1 players of a possible 50; over the past week it averaged 0, with a peak of 3. It stands at No. 4,793 of the ranked servers, the top 21%. It last wiped 27d ago, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeak
00.511.5216:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

§ 2Performance

05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

The rhythm
Wipe-day peak9

players, last three wipes

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW7d 3h
Thu 3 Dec, 19:00 FW35d 3h

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:46 UTC FW27d ago 9 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit171/500 no group limit · 149 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10133/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10183/225 EU · groups of 16+ · weekly · 118 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1081/700 EU · groups of 16+ · monthly · 94 on average
  5. 5 RustSpain.com | EU Main351/350 EU · groups of 12+ · weekly · 86 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10249/700 EU · groups of 16+ · monthly · 86 on average

§ 7Questions answeredfrom the figures in this entry

Server record

The Rust version for Wait...What? |Raid Bases and QOL Mods: which one?

Rust network protocol 2635 and build 168909 on Windows is what Wait...What? |Raid Bases and QOL Mods runs. To join, your game must be on the same protocol; Steam handles the update.

What does uptime look like on Wait...What? |Raid Bases and QOL Mods, and is it up?

Online: Wait...What? |Raid Bases and QOL Mods is up as of the latest refresh. A restart came about 6 hours ago, by the server's own uptime figure. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. The first sighting at Rust Server Stats was on 13 September 2026.

Does Wait...What? |Raid Bases and QOL Mods hold a steady frame?

Server fps averaged 84 over the last 48 hours; the low was 62. Of note: 120,306 entities at the peak, counting buildings, deployables and the rest. Of note: memory use reached 3,451 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.

What is the location of Wait...What? |Raid Bases and QOL Mods?

The server publishes no region: Wait...What? |Raid Bases and QOL Mods. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 173.225.104.218:28080 — that is the address.

Settings and map

What map does Wait...What? |Raid Bases and QOL Mods put players on?

Wait...What? |Raid Bases and QOL Mods runs a procedural map, generated by the game, of size 4,050 with seed 1501002809. The map repeats with the same size and seed; this page links to it on RustMaps.

The rules and settings of Wait...What? |Raid Bases and QOL Mods: what are they?

No gather rate appears in the name of Wait...What? |Raid Bases and QOL Mods. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.

Population

What population does Wait...What? |Raid Bases and QOL Mods carry?

The record for Wait...What? |Raid Bases and QOL Mods shows 1 players, against a capacity of 50. The seven-day record: an average of 0 players and a peak of 3. At 00:00 UTC, over the last 48 hours, the mean was 1 players, the highest of any hour.

Where does Wait...What? |Raid Bases and QOL Mods sit in the rankings?

The seven-day player-hour table places Wait...What? |Raid Bases and QOL Mods at #4,793, within the top 21% of ranked servers.

The tags and lists

Where does Wait...What? |Raid Bases and QOL Mods appear among the Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include Wait...What? |Raid Bases and QOL Mods: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should the tags on Wait...What? |Raid Bases and QOL Mods be read?

These tags are Wait...What? |Raid Bases and QOL Mods's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Wipe schedule

What is the shape of wipe day on Wait...What? |Raid Bases and QOL Mods?

The average peak across recent wipes was 9 players. 28 hours into the latest wipe the crowd reached its peak.

On what schedule does Wait...What? |Raid Bases and QOL Mods wipe?

Wait...What? |Raid Bases and QOL Mods wipes with the force wipe alone, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe shared by every Rust server. Of note: the current world is 27 days 18 hours old.

How to join

How does one connect to Wait...What? |Raid Bases and QOL Mods?

To connect, open the console with F1 in Rust and enter client.connect 173.225.104.218:28080. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit The default applies: 8 per team.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code The region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded, because settings or plugins alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.