An entry in the registerNo. 7,410
Always Small Maps 2x less decay
Online 173.90.239.20:28015 checked 10m ago
Always Small Maps 2x less decay is a Rust server. At the last count it had 0 players of a possible 100; over the past week it averaged 0, with a peak of 2. It stands at No. 7,410 of the ranked servers, the top 33%. It last wiped 26d ago. Its own tags class it as 2x, modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduleno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
between real wipes
of its recent wipes
players, last three wipes
else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 01:38 UTC18d ago | 2 | – | running | 0 |
| Thu 1 Oct, 21:14 UTC FW26d ago | 2 | held half | 8.2 days | 0 |
| Fri 25 Sep, 23:39 UTC32d ago | 3 | halved by day 2 | 5.9 days | 1 |
| Fri 25 Sep, 16:11 UTC32d ago | 3 | – | 0.3 days | 0 |
| Thu 24 Sep, 16:44 UTC33d ago | 1 | – | 1 days | 0 |
| Thu 24 Sep, 08:50 UTC33d ago | 1 | – | 0.3 days | 0 |
| Sat 19 Sep, 22:11 UTC38d ago | 1 | held half | 4.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
We get it! Sometimes the maps are just to large! We always try to use maps no larger than 3500 This map is 3000 in size Smooth servers with anti cheat tools installed Relax and have fun!! 2X Extra Scrap My mini commands / mymini /fmini /nomini
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes597/600 EU · groups of 16+ · 2x · monthly · 732 on average
- 2 Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes382/375 EU · groups of 16+ · 2x · monthly · 547 on average
- 3 Atlas - US 2X Monthly | Vanilla+ | No BP Wipes128/150 NA · groups of 16+ · 2x · monthly · 354 on average
- 4 EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr126/150 EU · groups of 50+ · 2x · monthly · 325 on average
- 5 Magic Rust #18 — Vanilla 2x | Pyccкий43/100 EU · groups of 150+ · 2x · weekly · 323 on average
- 6 MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10186/1000 EU · groups of 300+ · 2x · weekly · 299 on average
§ 8Questions answeredfrom the figures in this entry
Server record
What Rust version is Always Small Maps 2x less decay on?
Rust network protocol 2635 and build 168909 on Windows is what Always Small Maps 2x less decay runs. Steam updates your game for you, and it has to be on the same protocol to join.
Is Always Small Maps 2x less decay up, and how steady is its uptime?
The records show Always Small Maps 2x less decay online at the time of this check. Of note: the reported uptime places the last restart about 2 days 14 hours ago. The records show 100% uptime over the last 7 full days: 168 of 168 hours up. Rust Server Stats records a first sighting on 18 September 2026.
What is the performance of Always Small Maps 2x less decay like?
The records show an average of 238 server fps over 48 hours, never below 230. The entity count reached 46,133: buildings, deployables and all else in the world. Up to 2,524 MB of memory was used. An entity count climbing and fps running low are felt in-game as lag.
Where does Always Small Maps 2x less decay operate from?
The server publishes no region: Always Small Maps 2x less decay. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 173.90.239.20:28015 stands the address.
Settings and map
The map for Always Small Maps 2x less decay: which one is it?
Always Small Maps 2x less decay runs a procedural map, generated by the game, of size 3,000 with seed 1305954996. RustMaps can display it from this page, since equal size and seed yield the same map.
The rules and settings of Always Small Maps 2x less decay: what are they?
Always Small Maps 2x less decay carries a gather rate of 2x in its title. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. It sits in the Modded section, with plugins or settings that change play. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.
Population
What are the player numbers on Always Small Maps 2x less decay?
At the latest count Always Small Maps 2x less decay has 0 players, with 100 slots in total. Over seven days the mean is 0 players, with a peak of 2. Of the last 48 hours, 18:00 UTC drew the highest average: 0 players.
Against other Rust servers, how is Always Small Maps 2x less decay ranked?
Ranked by player hours over the last seven days, Always Small Maps 2x less decay stands at #7,410, in the top 33% overall.
Tag and list record
Always Small Maps 2x less decay sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Always Small Maps 2x less decay: 2x Rust servers and Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.
How should the tags on Always Small Maps 2x less decay be read?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^z (Modded): Under Modded, because settings or plugins alter the game; ^y (Carbon): The plugin framework is Carbon — that is the set of tags Always Small Maps 2x less decay publishes for the game's browser. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe schedule
What is the shape of wipe day on Always Small Maps 2x less decay?
Across its recent wipes, the busiest point averaged 2 players. 14 hours after the latest wipe, the crowd peaked. Above half that peak until the next wipe: the crowd held in 50% of recent wipes. In those cases the crowd dropped below half by day 2.
When does Always Small Maps 2x less decay wipe?
No next wipe can be predicted for Always Small Maps 2x less decay, whose wipes fall at irregular times. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The present world dates from 26 days 11 hours.
How to join
How does one connect to Always Small Maps 2x less decay?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 173.90.239.20:28015.