An entry in the registerNo. 14,945
Scavenger Isle - Local Dev
Offline 174.114.223.30:28025 checked 23d ago
Scavenger Isle - Local Dev is a Rust server. It was offline at the last count. It stands at No. 14,945 of the ranked servers, the top 67%. It last wiped 27d ago. Its own tags class it as modded, carbon, pve.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduleno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
between real wipes
of its recent wipes
players, last three wipes
else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:50 UTC FW27d ago | 1 | – | running | 0 |
| Wed 30 Sep, 15:27 UTC29d ago | 1 | – | 1.2 days | 0 |
| Mon 28 Sep, 08:54 UTC31d ago | 1 | held half | 2.3 days | 1 |
| Sun 27 Sep, 22:21 UTC31d ago | 1 | – | 0.4 days | 0 |
| Sat 26 Sep, 02:13 UTC33d ago | 1 | – | 1.8 days | 0 |
| Thu 17 Sep, 23:16 UTC41d ago | 1 | halved by day 2 | 8.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo174/2000 NA · no group limit · biweekly · 254 on average
- 2 [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo305/2000 EU · no group limit · biweekly · 243 on average
- 3 Chrayntopia ♡ ︎PvE | RP | PvP60/200 NA · groups of 8+ · biweekly · 107 on average
- 4 【炮炮PVE启蒙】纯净|特色|突袭|技能64/200 EA · groups of 16+ · biweekly · 58 on average
- 5 [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl37/300 groups of 30+ · monthly · 54 on average
- 6 TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1079/100 EU · groups of 30+ · biweekly · 49 on average
§ 7Questions answeredfrom the figures in this entry
The record
On which Rust version does Scavenger Isle - Local Dev operate?
Rust network protocol 2634 and build 166822 on Windows is what Scavenger Isle - Local Dev runs. The protocol must match on your game to join; the update comes through Steam.
Is Scavenger Isle - Local Dev up, and how steady is its uptime?
Offline at present: Scavenger Isle - Local Dev, last seen 23 days 14 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. Rust Server Stats records a first sighting on 15 September 2026.
What is the location of Scavenger Isle - Local Dev?
No region appears for Scavenger Isle - Local Dev. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 174.114.223.30:28025 — that is the address.
Rules, settings, map
The map for Scavenger Isle - Local Dev: which one is it?
Scavenger Isle - Local Dev plays on a map the game generates, procedural in kind.
What does Scavenger Isle - Local Dev set down in the way of rules and settings?
The name of Scavenger Isle - Local Dev states no rate for gathering. Groups are capped at 8 players, the standard default. Play is pve, no combat against other players. Plugins or settings change the game; it appears under Modded in the browser. Plugins run here: Carbon. The VAC anti-cheat from Valve is active.
The players
What are the player numbers on Scavenger Isle - Local Dev?
The last sighting of Scavenger Isle - Local Dev was 23 days 14 hours ago, and it is offline now.
What position does Scavenger Isle - Local Dev hold among Rust servers?
On player hours over seven days Scavenger Isle - Local Dev ranks #14,945, inside the top 67% of all ranked servers.
The tags and lists
Scavenger Isle - Local Dev sits in which Rust Server Stats lists and filters?
On Rust Server Stats, Scavenger Isle - Local Dev is placed in these lists: Modded Rust servers and Rust PvE servers. On the server list it comes up under these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should the tags on Scavenger Isle - Local Dev be read?
The game's server browser reads the tags Scavenger Isle - Local Dev publishes: gmrust (Game mode): The standard survival game; mp10 (Max players): 10 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2634 (Protocol): Join only on protocol 2634; other versions cannot connect; cs166822 (Build): The build number is 166822; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set; ^p (PvE): Player against player combat is off; the world supplies the danger; ^z (Modded): Modded: settings or plugins have changed the game; ^y (Carbon): Plugin framework: Carbon. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe record
What is the shape of wipe day on Scavenger Isle - Local Dev?
Across its recent wipes, the busiest point averaged 1 players. 21 hours after the latest wipe, the crowd peaked. Above half that peak until the next wipe: the crowd held in 50% of recent wipes. In those cases the crowd dropped below half by day 2.
The wipe timetable for Scavenger Isle - Local Dev: what does it show?
There is no next wipe to predict: Scavenger Isle - Local Dev wipes irregularly. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. Of note: the current world is 27 days 19 hours old.
Joining the server
Which steps join Scavenger Isle - Local Dev?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 174.114.223.30:28025.