An entry in the registerNo. 15,348
Deadman's Shore
Online 174.90.53.108:28015 checked 9m ago
Deadman's Shore is a Rust server. At the last count it had 0 players of a possible 150. It stands at No. 15,348 of the ranked servers, the top 69%. It last wiped 20d ago. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduletoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:18 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit108/500 no group limit · 157 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10132/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10114/225 EU · groups of 16+ · weekly · 116 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1090/700 EU · groups of 16+ · monthly · 91 on average
- 5 RustSpain.com | EU Main28/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1022/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
The record
The Rust version for Deadman's Shore: which one?
Rust network protocol 2634 and build 167781 on Windows is what Deadman's Shore runs. The protocol must match on your game to join; the update comes through Steam.
Is Deadman's Shore up, and how steady is its uptime?
Online: Deadman's Shore is up as of the latest refresh. Of note: the reported uptime places the last restart about 2 days 5 hours ago. The records show 100% uptime over the last 7 full days: 168 of 168 hours up. Its earliest entry at Rust Server Stats is dated 29 September 2026.
What is the performance of Deadman's Shore like?
The records show an average of 55 server fps over 48 hours, never below 33. The entity count reached 183,528: buildings, deployables and all else in the world. Up to 6,647 MB of memory was used. An entity count climbing and fps running low are felt in-game as lag.
Where does Deadman's Shore operate from?
No region is published by Deadman's Shore. Rust Server Stats records the stated location of a server, not the location of the machine. At 174.90.53.108:28015 stands the address.
The rules and map
What map does Deadman's Shore put players on?
Deadman's Shore runs a procedural map, generated by the game, of size 5,800 with seed 1174934360. Because size and seed fix the map, it can be viewed on RustMaps from here.
What does Deadman's Shore set down in the way of rules and settings?
Nothing in the name of Deadman's Shore gives a gather rate. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser lists it under Modded, where plugins or settings alter the game. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.
The players
What population does Deadman's Shore carry?
The record for Deadman's Shore shows 0 players, against a capacity of 150. The record shows an average of 0 players over the past seven days.
What position does Deadman's Shore hold among Rust servers?
The seven-day player-hour table places Deadman's Shore at #15,348, within the top 69% of ranked servers.
Tags, lists
Where does Deadman's Shore appear among the Rust Server Stats lists and filters?
The Rust Server Stats lists Deadman's Shore fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should the tags on Deadman's Shore be read?
These tags are Deadman's Shore's, and the game's browser reads them: gmrust (Game mode): The standard survival game; mp150 (Max players): 150 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; ^y (Carbon): The plugin framework is Carbon. The tags include current players, queue and the time the world was made; the top of this page shows them.
The wipes
What is the shape of wipe day on Deadman's Shore?
The average peak across recent wipes was 0 players. 0 hours into the latest wipe the crowd reached its peak.
On what schedule does Deadman's Shore wipe?
The record of Deadman's Shore holds too few wipes to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. Of note: the current world is 20 days 20 hours old.
Joining the server
Which steps join Deadman's Shore?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 174.90.53.108:28015.