An entry in the registerNo. 16,730
Devblog 260 Local
Offline 176.52.78.213:28015 checked 32d ago
Devblog 260 Local is a Rust server. It was offline at the last count. It stands at No. 16,730 of the ranked servers, the top 71%. It last wiped 32d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit205/500 no group limit · 157 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10121/100 EU · groups of 8+ · weekly · 127 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10183/225 EU · groups of 16+ · weekly · 116 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10126/700 EU · groups of 16+ · monthly · 90 on average
- 5 RustSpain.com | EU Main19/200 EU · groups of 12+ · weekly · 87 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1050/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
Server details
The Rust version for Devblog 260 Local: which one?
The server Devblog 260 Local is on Rust network protocol 2633 and build 165217, hosted on Windows. To join, your game must be on the same protocol; Steam handles the update.
Is Devblog 260 Local up, and how steady is its uptime?
Devblog 260 Local shows offline as of the latest refresh, last seen 32 days 5 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. Rust Server Stats records a first sighting on 26 September 2026.
In which location does Devblog 260 Local sit?
No region is published by Devblog 260 Local. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 176.52.78.213:28015 stands the address.
Rules, settings, map
The map for Devblog 260 Local: which one is it?
Devblog 260 Local plays on a map the game generates, procedural in kind.
The rules and settings of Devblog 260 Local: what are they?
Nothing in the name of Devblog 260 Local gives a gather rate. Groups are capped at 8 players, the standard default. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. Plugins or settings change the game; it appears under Modded in the browser. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Population
What are the player numbers on Devblog 260 Local?
Devblog 260 Local is offline at present; the last response came 32 days 5 hours ago.
Against other Rust servers, how is Devblog 260 Local ranked?
Ranked by player hours over the last seven days, Devblog 260 Local stands at #16,730, in the top 71% overall.
Tag and list record
Devblog 260 Local sits in which Rust Server Stats lists and filters?
On Rust Server Stats, Devblog 260 Local is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on Devblog 260 Local: what do they signify?
These tags are Devblog 260 Local's, and the game's browser reads them: gmrust (Game mode): The standard survival game; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default applies: 8 per team; v2633 (Protocol): Protocol 2633: joining needs the same game version; cs165217 (Build): Game build: 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe schedule
The wipe timetable for Devblog 260 Local: what does it show?
Too few wipes of Devblog 260 Local are on record to establish its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. Of note: the current world is 32 days 5 hours old.
Joining the server
Which steps join Devblog 260 Local?
To connect, open the console with F1 in Rust and enter client.connect 176.52.78.213:28015. The Launch Rust and join button on this page does the same through Steam.