An entry in the registerNo. 15,267
ScoobyDooRUST
Offline 178.176.151.150:28015 checked 14d ago
ScoobyDooRUST is a Rust server. It was offline at the last count. It stands at No. 15,267 of the ranked servers, the top 71%. It last wiped 15d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduletoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:55 UTC15d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit150/500 no group limit · 155 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10123/100 EU · groups of 8+ · weekly · 127 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10181/225 EU · groups of 16+ · weekly · 115 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1091/700 EU · groups of 16+ · monthly · 88 on average
- 5 RustSpain.com | EU Main5/200 EU · groups of 12+ · weekly · 87 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1040/1000 EU · groups of 16+ · monthly · 83 on average
§ 7Questions answeredfrom the figures in this entry
Server record
On which Rust version does ScoobyDooRUST operate?
Rust network protocol 2634 and build 167584 on Windows is what ScoobyDooRUST runs. To join, your game must be on the same protocol; Steam handles the update.
Is ScoobyDooRUST up, and how steady is its uptime?
ScoobyDooRUST shows offline as of the latest refresh, last seen 14 days 11 hours ago. Of note: 0 of 168 hours up in the last 7 full days, or 0% of the time. Its earliest entry at Rust Server Stats is dated 13 October 2026.
Where does ScoobyDooRUST operate from?
No region appears for ScoobyDooRUST. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 178.176.151.150:28015 stands the address.
Settings and map
What map is in use on ScoobyDooRUST?
ScoobyDooRUST plays on a map the game generates, procedural in kind.
What does ScoobyDooRUST set down in the way of rules and settings?
Nothing in the name of ScoobyDooRUST gives a gather rate. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser lists it under Modded, where plugins or settings alter the game. Oxide plugins are in use. The VAC anti-cheat from Valve is active.
The players
What are the player numbers on ScoobyDooRUST?
ScoobyDooRUST is offline at present; the last response came 14 days 11 hours ago.
Against other Rust servers, how is ScoobyDooRUST ranked?
The seven-day player-hour table places ScoobyDooRUST at #15,267, within the top 71% of ranked servers.
Tag and list record
ScoobyDooRUST sits in which Rust Server Stats lists and filters?
On Rust Server Stats, ScoobyDooRUST is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on ScoobyDooRUST: what do they signify?
gmrust (Game mode): Standard survival, as Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): 8 to a team, which is the default; v2634 (Protocol): Join only on protocol 2634; other versions cannot connect; cs167584 (Build): The build number is 167584; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game — that is the set of tags ScoobyDooRUST publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe record
Wipe day on ScoobyDooRUST: what should be expected?
The average peak across recent wipes was 1 players. 19 hours into the latest wipe the crowd reached its peak.
The wipe timetable for ScoobyDooRUST: what does it show?
The record of ScoobyDooRUST holds too few wipes to show its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. Of note: the current world is 15 days 12 hours old.
Joining the server
Which steps join ScoobyDooRUST?
To connect, open the console with F1 in Rust and enter client.connect 178.176.151.150:28015. The Launch Rust and join button on this page does the same through Steam.