An entry in the registerNo. 15,295
DeepSea local validation
Offline 178.222.157.41:28025 checked 11d ago
DeepSea local validation is a Rust server. It was offline at the last count. It stands at No. 15,295 of the ranked servers, the top 70%. It last wiped 11d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduletoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 15:16 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit62/500 no group limit · 157 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10131/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1062/225 EU · groups of 16+ · weekly · 117 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1051/700 EU · groups of 16+ · monthly · 92 on average
- 5 RustSpain.com | EU Main16/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1010/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
The record
On which Rust version does DeepSea local validation operate?
The server DeepSea local validation is on Rust network protocol 2634 and build 167781, hosted on Windows. To join, your game must be on the same protocol; Steam handles the update.
What does uptime look like on DeepSea local validation, and is it up?
Offline at present: DeepSea local validation, last seen 11 days 1 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. The first sighting at Rust Server Stats was on 17 October 2026.
What is the location of DeepSea local validation?
No region is published by DeepSea local validation. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 178.222.157.41:28025 stands the address.
Rules, settings, map
What map does DeepSea local validation put players on?
DeepSea local validation plays on a map the game generates, procedural in kind.
What does DeepSea local validation set down in the way of rules and settings?
No gather rate appears in the name of DeepSea local validation. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Oxide. The VAC anti-cheat from Valve is active.
Player record
How full does DeepSea local validation get?
The last sighting of DeepSea local validation was 11 days 1 hours ago, and it is offline now.
Against other Rust servers, how is DeepSea local validation ranked?
On player hours over seven days DeepSea local validation ranks #15,295, inside the top 70% of all ranked servers.
The tags and lists
DeepSea local validation sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include DeepSea local validation: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings attach to the tags on DeepSea local validation?
gmrust (Game mode): The standard survival game; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Set at the game default of 8 per team; v2634 (Protocol): The game version must match protocol 2634 to join; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Under Modded, because settings or plugins alter the game — that is the set of tags DeepSea local validation publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.
The wipes
What is the shape of wipe day on DeepSea local validation?
Across its recent wipes, the busiest point averaged 0 players. 0 hours into the latest wipe the crowd reached its peak.
The wipe timetable for DeepSea local validation: what does it show?
The record of DeepSea local validation holds too few wipes to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The world now in play was generated 11 days 7 hours ago.
Joining the server
What is the way to join DeepSea local validation?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 178.222.157.41:28025.