An entry in the registerNo. 15,358
Local Debug (no EAC)
Offline 178.90.175.122:28015 checked 2d ago
Local Debug (no EAC) is a Rust server. It was offline at the last count. It stands at No. 15,358 of the ranked servers, the top 69%. It last wiped 52d ago.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Rusty Moose |EU Mondays|160/250 EU · groups of 12+ · weekly · 555 on average
- 2 Rustoria.co - EU East Long95/200 EU · groups of 12+ · monthly · 319 on average
- 3 Rusty Moose |EU Main|15/250 EU · groups of 12+ · weekly · 291 on average
- 4 Rustoria.co - EU Main17/250 EU · groups of 16+ · weekly · 286 on average
- 5 Rustafied.com - EU Friday15/100 EU · groups of 16+ · weekly · 274 on average
- 6 Rustoria.co - EU East Medium17/200 EU · groups of 12+ · biweekly · 250 on average
§ 7Questions answeredfrom the figures in this entry
Server record
On which Rust version does Local Debug (no EAC) operate?
Rust network protocol 2633 and build 163207 on Windows is what Local Debug (no EAC) runs. The protocol must match on your game to join; the update comes through Steam.
Is Local Debug (no EAC) up, and how steady is its uptime?
Local Debug (no EAC) shows offline as of the latest refresh, last seen 2 days 15 hours ago. The records show 4% uptime over the last 7 full days: 6 of 168 hours up. Its earliest entry at Rust Server Stats is dated 26 September 2026.
What is the location of Local Debug (no EAC)?
The server publishes no region: Local Debug (no EAC). The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 178.90.175.122:28015 — that is the address.
The rules and map
What map is in use on Local Debug (no EAC)?
Local Debug (no EAC) plays on a map the game generates, procedural in kind.
What settings and rules does Local Debug (no EAC) run?
No gather rate appears in the name of Local Debug (no EAC). Groups are capped at 8 players, the standard default. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. It appears under Community in the server browser and is a community server. VAC is disabled: Valve's anti-cheat.
The players
What population does Local Debug (no EAC) carry?
Local Debug (no EAC) is offline at present; the last response came 2 days 15 hours ago. Across the last seven days the mean population stands at 0.
Against other Rust servers, how is Local Debug (no EAC) ranked?
On player hours over seven days Local Debug (no EAC) ranks #15,358, inside the top 69% of all ranked servers.
The tags and lists
Local Debug (no EAC) sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Local Debug (no EAC): Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on Local Debug (no EAC): what do they signify?
gmrust (Game mode): Standard survival, as Rust plays it; mp8 (Max players): The server holds 8 slots; ts8 (Group limit): The default applies: 8 per team; v2633 (Protocol): The game version must match protocol 2633 to join; cs163207 (Build): The build number is 163207; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set — that is the set of tags Local Debug (no EAC) publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.
The wipes
The wipe timetable for Local Debug (no EAC): what does it show?
Local Debug (no EAC)'s rhythm cannot be told yet: too few of its wipes are on record. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The world now in play was generated 52 days 21 hours ago.
Joining the server
What is the way to join Local Debug (no EAC)?
To connect, open the console with F1 in Rust and enter client.connect 178.90.175.122:28015. The Launch Rust and join button on this page does the same through Steam.