An entry in the registerNo. 13,361
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9
Offline 180.149.231.118:28015 checked 41d ago
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 is a Rust server. It was offline at the last count. It stands at No. 13,361 of the ranked servers. It last wiped 53d ago. Its own tags class it as 2x, modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes729/700 EU · groups of 16+ · 2x · monthly · 737 on average
- 2 Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes507/450 EU · groups of 16+ · 2x · monthly · 550 on average
- 3 Atlas - US 2X Monthly | Vanilla+ | No BP Wipes117/150 NA · groups of 16+ · 2x · monthly · 355 on average
- 4 EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr174/160 EU · groups of 50+ · 2x · monthly · 327 on average
- 5 Magic Rust #18 — Vanilla 2x | Pyccкий57/100 EU · groups of 150+ · 2x · weekly · 323 on average
- 6 MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10284/1000 EU · groups of 300+ · 2x · weekly · 300 on average
§ 7Questions answeredfrom the figures in this entry
The record
The Rust version for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9: which one?
Rust network protocol 2633 and build 163493 on Windows is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 runs. The protocol must match on your game to join; the update comes through Steam.
Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 up, and how steady is its uptime?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 shows offline as of the latest refresh, last seen 41 days 5 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. The first sighting at Rust Server Stats was on 16 September 2026.
Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 operate from?
No region appears for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 180.149.231.118:28015 stands the address.
Settings and map
The rules and settings of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9: what are they?
By its own name, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 gathers at 2x. Group size does not exceed 100 players. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. Plugins or settings change the game; it appears under Modded in the browser. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Population
What are the player numbers on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 is offline at present; the last response came 41 days 5 hours ago.
What position does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 hold among Rust servers?
The seven-day player-hour table places PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 at #13,361, within the top – of ranked servers.
Tag and list record
Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 appear among the Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9: 2x Rust servers and Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
How should the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 be read?
gmrust (Game mode): The standard survival game; mp20 (Max players): The server holds 20 slots; ts100 (Group limit): No team may exceed 100; v2633 (Protocol): The game version must match protocol 2633 to join; cs163493 (Build): Game build: 163493; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game — that is the set of tags PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 publishes for the game's browser. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe record
The wipe timetable for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9: what does it show?
Too few wipes of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The world now in play was generated 53 days 3 hours ago.
How to join
What is the way to join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9?
To connect, open the console with F1 in Rust and enter client.connect 180.149.231.118:28015. The Launch Rust and join button on this page does the same through Steam.