An entry in the registerNo. 16,957
Devblog 301 LAN
Offline 185.16.213.70:28015 checked 31d ago
Devblog 301 LAN is a Rust server. It was offline at the last count. It stands at No. 16,957 of the ranked servers, the top 71%. It last wiped 35d ago. Its own tags class it as pve.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ABYSS | PvE | US | Vanilla | Noob Friendly77/200 NA · groups of 8+ · monthly · 54 on average
- 2 [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding18/200 EU · groups of 8+ · monthly · 33 on average
- 3 [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding39/200 NA · groups of 8+ · monthly · 31 on average
- 4 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍4/200 EA · groups of 30+ · monthly · 22 on average
- 5 [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly23/150 groups of 8+ · monthly · 21 on average
- 6 [EU/GER] Rust Norddeutschland PVE1/100 EU · groups of 8+ · biweekly · 16 on average
§ 7Questions answeredfrom the figures in this entry
The record
The Rust version for Devblog 301 LAN: which one?
Rust network protocol 2602 and build 132924 on Windows is what Devblog 301 LAN runs. Steam updates your game for you, and it has to be on the same protocol to join.
Is Devblog 301 LAN up, and how steady is its uptime?
Offline at present: Devblog 301 LAN, last seen 31 days 1 hours ago. Of note: 0 of 168 hours up in the last 7 full days, or 0% of the time. Its earliest entry at Rust Server Stats is dated 27 September 2026.
In which location does Devblog 301 LAN sit?
No region is published by Devblog 301 LAN; its region code is us4. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 185.16.213.70:28015 stands the address.
The rules and map
The map for Devblog 301 LAN: which one is it?
Devblog 301 LAN plays on a map the game generates, procedural in kind.
What settings and rules does Devblog 301 LAN run?
The name of Devblog 301 LAN states no rate for gathering. Groups are capped at 8 players, the standard default. Play is pve, no player-versus-player fighting. The server browser shows it under Community, as a community server. The VAC anti-cheat from Valve is inactive.
The players
What are the player numbers on Devblog 301 LAN?
The last sighting of Devblog 301 LAN was 31 days 1 hours ago, and it is offline now.
What position does Devblog 301 LAN hold among Rust servers?
Ranked by player hours over the last seven days, Devblog 301 LAN stands at #16,957, in the top 71% overall.
The tags and lists
Where does Devblog 301 LAN appear among the Rust Server Stats lists and filters?
The Rust Server Stats lists Devblog 301 LAN fits: Best Rust community servers and Rust PvE servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Which meanings attach to the tags on Devblog 301 LAN?
The game's server browser reads the tags Devblog 301 LAN publishes: gmrust (Game mode): The standard survival game; mp20 (Max players): Slot count: 20; ts8 (Group limit): Set at the game default of 8 per team; v2602 (Protocol): Protocol 2602: joining needs the same game version; cs132924 (Build): Game build: 132924; ptrak (Networking): The network layer is RakNet, Rust's standard; $rus4 (Region code): us4 is the region code; ^p (PvE): The danger comes from the world, not other players. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
The wipes
On what schedule does Devblog 301 LAN wipe?
Too few wipes of Devblog 301 LAN are on record to establish its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 35 days 14 hours ago.
Connection
How does one connect to Devblog 301 LAN?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 185.16.213.70:28015.