An entry in the registerNo. 3,357
RedLine#2 -VANILLA-
Online EU 185.189.255.167:35500 checked 9m ago
RedLine#2 -VANILLA- is a Rust server in Europe. At the last count it had 0 players of a possible 300; over the past week it averaged 1, with a peak of 6. It stands at No. 3,357 of the ranked servers, the top 15%, and No. 1264 in Europe. It last wiped 13d ago, on a biweekly schedule, and the next wipe is expected on Friday 30 October. Its own tags class it as carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 15% of all ranked servers, top 43% in EU. Ranked on player hours over the last seven days.
§ 4The wipe schedulefrom its schedule tag
Next wipe Friday 30 October, 14:01 UTC, in 14h. Its biweekly schedule tag · low confidence
between real wipes
of its recent wipes
players, last three wipes
else halves by day 7
| Date, UTC | Hence |
|---|---|
| Fri 30 Oct, 14:01 | 14h |
| Thu 5 Nov, 19:00 FW | 6d 19h |
| Fri 13 Nov, 14:01 | 14d 14h |
| Fri 27 Nov, 14:01 | 28d 14h |
| Thu 3 Dec, 19:00 FW | 34d 19h |
| Fri 11 Dec, 14:01 | 42d 14h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 20 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 14:01 UTC13d ago | 9 | – | running | 0 |
| Thu 1 Oct, 18:39 UTC FW28d ago | 4 | halved by day 12 | 14.8 days | 0 |
| Thu 17 Sep, 23:23 UTC42d ago | 5 | halved by day 2 | 13.8 days | 0 |
| Tue 15 Sep, 23:30 UTC44d ago | 5 | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
RedLine Классический раст ●Отзывчивые админы! ●Перезагрузка сервера в 7:00 По МСК ●Работает с 4 мая 2025 года! ●Вайп раз в 2 недели 👀Наш сайт: https://rustredline.gamestores.app 👀Наш вконтакте: https://vk.com/rustredline 👀Наш телеграм: https://t.me/rustredlinee 👀Наш дискорд: https://discord.gg/GjWsAGWprV
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Rustoria.co - EU East Medium461/525 EU · groups of 12+ · biweekly · 248 on average
- 2 Rustafied.com - EU Medium - Large323/750 EU · groups of 16+ · biweekly · 135 on average
- 3 Rusty Moose |EU Biweekly|386/450 EU · groups of 12+ · biweekly · 56 on average
- 4 Rustoria.co - EU Medium274/325 EU · groups of 12+ · biweekly · 39 on average
- 5 Rustopia.gg - EU Medium262/325 EU · groups of 12+ · biweekly · 35 on average
- 6 Rustafied.com - EU Medium - Small149/300 EU · groups of 16+ · biweekly · 22 on average
§ 8Questions answeredfrom the figures in this entry
The record
On which Rust version does RedLine#2 -VANILLA- operate?
Rust network protocol 2635 and build 168909 on Windows is what RedLine#2 -VANILLA- runs. To join, your game must be on the same protocol; Steam handles the update.
Is RedLine#2 -VANILLA- up, and how steady is its uptime?
RedLine#2 -VANILLA- currently answers as online. A restart came about 17 hours ago, by the server's own uptime figure. The records show 99% uptime over the last 7 full days: 167 of 168 hours up. Its earliest entry at Rust Server Stats is dated 15 September 2026.
Does RedLine#2 -VANILLA- hold a steady frame?
The records show an average of 170 server fps over 48 hours, never below 139. The entity count reached 141,391: buildings, deployables and all else in the world. The memory peak was 3,895 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.
What is the location of RedLine#2 -VANILLA-?
The EU tag places RedLine#2 -VANILLA- in Europe, as the server lists itself. Rust Server Stats records the stated location of a server, not the location of the machine. At 185.189.255.167:35500 stands the address.
Settings and map
The map for RedLine#2 -VANILLA-: which one is it?
RedLine#2 -VANILLA- runs a procedural map, generated by the game, of size 5,000 with seed 2141467120. The map repeats with the same size and seed; this page links to it on RustMaps.
What does RedLine#2 -VANILLA- set down in the way of rules and settings?
Nothing in the name of RedLine#2 -VANILLA- gives a gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser shows it under Community, as a community server. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.
Population
How full does RedLine#2 -VANILLA- get?
0 players are on RedLine#2 -VANILLA- at present; the slot count is 300. Over seven days the mean is 1 players, with a peak of 6. The busiest hour of the last 48 was 10:00 UTC, averaging 4 players.
Against other Rust servers, how is RedLine#2 -VANILLA- ranked?
The player-hour table over seven days puts RedLine#2 -VANILLA- at #3,357, and #1,264 for Europe, within the top 15% of all ranked servers.
The tags and lists
RedLine#2 -VANILLA- sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include RedLine#2 -VANILLA-: EU Rust servers: the records and Best Rust community servers. On the server list it comes up under these filters: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Which meanings attach to the tags on RedLine#2 -VANILLA-?
These tags are RedLine#2 -VANILLA-'s, and the game's browser reads them: gmrust (Game mode): The standard survival game; mp300 (Max players): Slot count: 300; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^b (Biweekly): Two weeks between wipes; ^y (Carbon): Carbon, a framework for plugins, runs here; EU (Europe): Europe is where the server browser lists it. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe record
What happens on RedLine#2 -VANILLA- when wipe day arrives?
Across its recent wipes, the busiest point averaged 6 players. 20 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 33% of recent wipes. In those cases the crowd dropped below half by day 7.
On what schedule does RedLine#2 -VANILLA- wipe?
With the schedule unconfirmed by too few recorded wipes, the prediction on RedLine#2 -VANILLA- follows its tag. The records show the next wipe due on Friday 30 October at 14:01 UTC. The present world dates from 13 days 9 hours. The tags state that wipes come every two weeks.
Joining the server
What is the way to join RedLine#2 -VANILLA-?
To connect, open the console with F1 in Rust and enter client.connect 185.189.255.167:35500. The Launch Rust and join button on this page does the same through Steam. https://redlineserver.gamestores.app carries the server's website.