At press time 11,830 servers81,821 players270 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,010

[RU] FANRust RAID SIMULATOR 1.0

Online 185.189.255.210:35100 checked 12m ago

[RU] FANRust RAID SIMULATOR 1.0 is a Rust server. At the last count it had 0 players of a possible 200; over the past week it averaged 0, with a peak of 1. It stands at No. 15,010 of the ranked servers, the top 67%. It last wiped 12d ago. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

§ 2Performance

020040060080015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap0.8 days

between real wipes

On rhythm50%

of its recent wipes

Wipe-day peak6

players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctFri 16 OctThu 15 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 09:05 UTC12d ago 2 – running 1
Fri 16 Oct, 16:42 UTC12d ago 8 – 0.7 days 8
Thu 15 Oct, 20:21 UTC13d ago 8 – 0.8 days 4
Wed 14 Oct, 19:49 UTC14d ago 8 – 1 days 1
Wed 14 Oct, 06:48 UTC15d ago 7 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10121/100 EU · groups of 8+ · weekly · 128 on average
  2. 2 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10108/225 EU · groups of 16+ · weekly · 119 on average
  3. 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1075/700 EU · groups of 16+ · monthly · 94 on average
  4. 4 RustSpain.com | EU Main38/200 EU · groups of 12+ · weekly · 88 on average
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10246/700 EU · groups of 16+ · monthly · 85 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1027/1000 EU · groups of 16+ · monthly · 84 on average

§ 7Questions answeredfrom the figures in this entry

The record

On which Rust version does [RU] FANRust RAID SIMULATOR 1.0 operate?

The server [RU] FANRust RAID SIMULATOR 1.0 is on Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match on your game to join; the update comes through Steam.

What does uptime look like on [RU] FANRust RAID SIMULATOR 1.0, and is it up?

Online: [RU] FANRust RAID SIMULATOR 1.0 is up as of the latest refresh. The uptime it reports puts the last restart at about 29 hours ago. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. Its earliest entry at Rust Server Stats is dated 13 September 2026.

Does [RU] FANRust RAID SIMULATOR 1.0 hold a steady frame?

For the last 48 hours the average was 510 server fps, with a low of 505. Of note: 44,259 entities at the peak, counting buildings, deployables and the rest. The memory peak was 3,326 MB. What players feel as lag: fps running low and entities climbing.

What is the location of [RU] FANRust RAID SIMULATOR 1.0?

Its name points to Europe, but [RU] FANRust RAID SIMULATOR 1.0 publishes no region tag. Rust Server Stats records the stated location of a server, not the location of the machine. At 185.189.255.210:35100 stands the address.

Rules, settings, map

The map for [RU] FANRust RAID SIMULATOR 1.0: which one is it?

[RU] FANRust RAID SIMULATOR 1.0 runs a procedural map, generated by the game, of size 4,096 with seed 121315421. The map repeats with the same size and seed; this page links to it on RustMaps. Map name, as listed: Custom Map.

The rules and settings of [RU] FANRust RAID SIMULATOR 1.0: what are they?

Nothing in the name of [RU] FANRust RAID SIMULATOR 1.0 gives a gather rate. The maximum group is 16 players. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Oxide. VAC, Valve's anti-cheat, is enabled.

The players

How full does [RU] FANRust RAID SIMULATOR 1.0 get?

0 players are on [RU] FANRust RAID SIMULATOR 1.0 at present; the slot count is 200. Over seven days the mean is 0 players, with a peak of 1. The busiest hour of the last 48 was 07:00 UTC, averaging 0 players.

What position does [RU] FANRust RAID SIMULATOR 1.0 hold among Rust servers?

The seven-day player-hour table places [RU] FANRust RAID SIMULATOR 1.0 at #15,010, within the top 67% of ranked servers.

The tags and lists

[RU] FANRust RAID SIMULATOR 1.0 sits in which Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include [RU] FANRust RAID SIMULATOR 1.0: EU Rust servers: the records and Modded Rust servers. On the server list it comes up under these filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings attach to the tags on [RU] FANRust RAID SIMULATOR 1.0?

The game's server browser reads the tags [RU] FANRust RAID SIMULATOR 1.0 publishes: gmrust (Game mode): The standard survival game; mp200 (Max players): Slot count: 200; ts16 (Group limit): No team may exceed 16; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): The build number is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

The wipes

What is the shape of wipe day on [RU] FANRust RAID SIMULATOR 1.0?

Across its recent wipes, the busiest point averaged 6 players. 7 hours into the latest wipe the crowd reached its peak.

On what schedule does [RU] FANRust RAID SIMULATOR 1.0 wipe?

There is no next wipe to predict: [RU] FANRust RAID SIMULATOR 1.0 wipes irregularly. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The present world dates from 12 days 5 hours.

Joining the server

What is the way to join [RU] FANRust RAID SIMULATOR 1.0?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 185.189.255.210:35100. https://fanrust.ru carries the server's website.

§ 8Key to the tagswhat each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode The standard survival game.
mp200
Max players Slot count: 200.
ts16
Group limit No team may exceed 16.
v2635
Protocol The game version must match protocol 2635 to join.
cs168909
Build The build number is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.