An entry in the registerNo. 9,068
EvilIsland-PVE - Test Server
Online 185.189.255.93:35300 checked 11m ago
EvilIsland-PVE - Test Server is a Rust server. At the last count it had 0 players of a possible 10; over the past week it averaged 0, with a peak of 2. It stands at No. 9,068 of the ranked servers, the top 41%. It last wiped 5h ago, on a biweekly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide, pve.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedulefrom its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
between real wipes
of its recent wipes
players, last three wipes
of its cycles kept half the crowd
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 7d 2h |
| Thu 12 Nov, 10:48 | 13d 18h |
| Thu 26 Nov, 10:48 | 27d 18h |
| Thu 3 Dec, 19:00 FW | 35d 2h |
| Thu 10 Dec, 10:48 | 41d 18h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 10:48 UTC5h ago | – | – | running | 1 |
| Tue 27 Oct, 06:26 UTC2d ago | 1 | – | 2.2 days | 0 |
| Sun 18 Oct, 05:13 UTC11d ago | 1 | held half | 9.1 days | 0 |
| Tue 13 Oct, 09:11 UTC16d ago | 0 | – | 4.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo163/2000 NA · no group limit · biweekly · 254 on average
- 2 [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo291/2000 EU · no group limit · biweekly · 243 on average
- 3 Chrayntopia ♡ ︎PvE | RP | PvP50/200 NA · groups of 8+ · biweekly · 107 on average
- 4 【炮炮PVE启蒙】纯净|特色|突袭|技能68/200 EA · groups of 16+ · biweekly · 58 on average
- 5 TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1077/100 EU · groups of 30+ · biweekly · 49 on average
- 6 Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid24/250 groups of 8+ · biweekly · 47 on average
§ 7Questions answeredfrom the figures in this entry
Server record
What Rust version is EvilIsland-PVE - Test Server on?
The server EvilIsland-PVE - Test Server is on Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match on your game to join; the update comes through Steam.
What does uptime look like on EvilIsland-PVE - Test Server, and is it up?
The records show EvilIsland-PVE - Test Server online at the time of this check. Of note: the reported uptime places the last restart about 28 minutes ago. The records show 8% uptime over the last 7 full days: 14 of 168 hours up. Rust Server Stats records a first sighting on 6 October 2026.
How does EvilIsland-PVE - Test Server perform?
The records show an average of 199 server fps over 48 hours, never below 198. Of note: 61,123 entities at the peak, counting buildings, deployables and the rest. Up to 1,872 MB of memory was used. What players feel as lag: fps running low and entities climbing.
What is the location of EvilIsland-PVE - Test Server?
No region is published by EvilIsland-PVE - Test Server. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 185.189.255.93:35300 — that is the address.
Rules, settings, map
What map does EvilIsland-PVE - Test Server put players on?
EvilIsland-PVE - Test Server runs a procedural map, generated by the game, of size 3,500 with seed 1768323314. RustMaps can display it from this page, since equal size and seed yield the same map.
What does EvilIsland-PVE - Test Server set down in the way of rules and settings?
No gather rate appears in the name of EvilIsland-PVE - Test Server. The maximum group is 10 players. pve is the game mode, player combat is excluded. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Oxide. The VAC anti-cheat from Valve is active.
The players
What population does EvilIsland-PVE - Test Server carry?
At the latest count EvilIsland-PVE - Test Server has 0 players, with 10 slots in total. Over seven days the mean is 0 players, with a peak of 2. At 11:00 UTC, over the last 48 hours, the mean was 0 players, the highest of any hour.
What position does EvilIsland-PVE - Test Server hold among Rust servers?
Ranked by player hours over the last seven days, EvilIsland-PVE - Test Server stands at #9,068, in the top 41% overall.
The tags and lists
Where does EvilIsland-PVE - Test Server appear among the Rust Server Stats lists and filters?
On Rust Server Stats, EvilIsland-PVE - Test Server is placed in these lists: Modded Rust servers and Rust PvE servers. On the server list it comes up under these filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
The tags on EvilIsland-PVE - Test Server: what do they signify?
gmvanilla (Game mode): Vanilla rules, survival play; mp10 (Max players): 10 is the number of slots; ts10 (Group limit): 10 is the ceiling per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent; ^b (Biweekly): A wipe comes once a fortnight; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded — that is the set of tags EvilIsland-PVE - Test Server publishes for the game's browser. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe schedule
What happens on EvilIsland-PVE - Test Server when wipe day arrives?
Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Above half that peak until the next wipe: the crowd held in 100% of recent wipes.
The wipe timetable for EvilIsland-PVE - Test Server: what does it show?
Too few wipes of EvilIsland-PVE - Test Server are on record to confirm the schedule; the tag guides the prediction. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe shared by every Rust server. The present world dates from 5 hours. Its tags set out a fortnightly wipe schedule.
Joining the server
Which steps join EvilIsland-PVE - Test Server?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 185.189.255.93:35300. The server's website is recorded as https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3.