At press time 11,892 servers102,807 players356 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,310

Boat wars Gamemode | Deep Sea Training | Testing

Online 185.218.195.135:20184 checked 11m ago

Boat wars Gamemode | Deep Sea Training | Testing is a Rust server. At the last count it had 0 players of a possible 40. It stands at No. 15,310 of the ranked servers, the top 69%. It last wiped 16d ago. Its own tags class it as modded, carbon.

§ 1Attendance

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

§ 2Performance

05010015020019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Wipe-day peak0

players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 13:49 UTC16d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit144/500 no group limit · 151 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10133/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10197/225 EU · groups of 16+ · weekly · 118 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1082/700 EU · groups of 16+ · monthly · 95 on average
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10228/700 EU · groups of 16+ · monthly · 89 on average
  6. 6 RustSpain.com | EU Main351/350 EU · groups of 12+ · weekly · 84 on average

§ 7Questions answeredfrom the figures in this entry

The record

What Rust version is Boat wars Gamemode | Deep Sea Training | Testing on?

Rust network protocol 2634 and build 167781 on Linux is what Boat wars Gamemode | Deep Sea Training | Testing runs. Steam updates your game for you, and it has to be on the same protocol to join.

How reliable is Boat wars Gamemode | Deep Sea Training | Testing, and is it online now?

The records show Boat wars Gamemode | Deep Sea Training | Testing online at the time of this check. Of note: the reported uptime places the last restart about 16 days 2 hours ago. The records show 99% uptime over the last 7 full days: 167 of 168 hours up. The first sighting at Rust Server Stats was on 21 September 2026.

How does Boat wars Gamemode | Deep Sea Training | Testing perform?

The records show an average of 83 server fps over 48 hours, never below 64. Of note: 47,400 entities at the peak, counting buildings, deployables and the rest. The memory peak was 4,169 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.

What is the location of Boat wars Gamemode | Deep Sea Training | Testing?

No region is published by Boat wars Gamemode | Deep Sea Training | Testing. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 185.218.195.135:20184 — that is the address.

Rules, settings, map

What map is in use on Boat wars Gamemode | Deep Sea Training | Testing?

Boat wars Gamemode | Deep Sea Training | Testing runs a procedural map, generated by the game, of size 3,000 with seed 1. RustMaps can display it from this page, since equal size and seed yield the same map.

The rules and settings of Boat wars Gamemode | Deep Sea Training | Testing: what are they?

Nothing in the name of Boat wars Gamemode | Deep Sea Training | Testing gives a gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser lists it under Modded, where plugins or settings alter the game. The plugin set is Carbon. The VAC anti-cheat from Valve is active.

Population

What are the player numbers on Boat wars Gamemode | Deep Sea Training | Testing?

The record for Boat wars Gamemode | Deep Sea Training | Testing shows 0 players, against a capacity of 40. Averaged over the last seven days, the population is 0 players.

What position does Boat wars Gamemode | Deep Sea Training | Testing hold among Rust servers?

Ranked by player hours over the last seven days, Boat wars Gamemode | Deep Sea Training | Testing stands at #15,310, in the top 69% overall.

Tags, lists

Where does Boat wars Gamemode | Deep Sea Training | Testing appear among the Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include Boat wars Gamemode | Deep Sea Training | Testing: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should the tags on Boat wars Gamemode | Deep Sea Training | Testing be read?

The game's server browser reads the tags Boat wars Gamemode | Deep Sea Training | Testing publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 is the number of slots; ts8 (Group limit): Set at the game default of 8 per team; v2634 (Protocol): The game version must match protocol 2634 to join; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^z (Modded): Under Modded, because settings or plugins alter the game; ^y (Carbon): The plugin framework is Carbon. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Wipe record

What is the shape of wipe day on Boat wars Gamemode | Deep Sea Training | Testing?

Averaged over recent wipes, the crowd reached 0 at its busiest. 0 hours into the latest wipe the crowd reached its peak.

The wipe timetable for Boat wars Gamemode | Deep Sea Training | Testing: what does it show?

Boat wars Gamemode | Deep Sea Training | Testing's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. Of note: the current world is 16 days 4 hours old.

Connection

How does one connect to Boat wars Gamemode | Deep Sea Training | Testing?

To connect, open the console with F1 in Rust and enter client.connect 185.218.195.135:20184. The Launch Rust and join button on this page does the same through Steam. The server's website is recorded as https://rustcator.com.

§ 8Key to the tagswhat each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players 40 is the number of slots.
ts8
Group limit Set at the game default of 8 per team.
v2634
Protocol The game version must match protocol 2634 to join.
cs167781
Build Build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is not set.

Mods and access

^z
Modded Under Modded, because settings or plugins alter the game.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.