An entry in the registerNo. 15,326
chilling_wave
Online 185.250.36.125:28015 checked 12m ago
chilling_wave is a Rust server. At the last count it had 0 players of a possible 50. It stands at No. 15,326 of the ranked servers, the top 69%. It last wiped 55d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit172/500 no group limit · 149 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10128/100 EU · groups of 8+ · weekly · 128 on average
- 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1074/700 EU · groups of 16+ · monthly · 94 on average
- 4 RustSpain.com | EU Main21/200 EU · groups of 12+ · weekly · 88 on average
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1025/1000 EU · groups of 16+ · monthly · 84 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10259/700 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
The record
On which Rust version does chilling_wave operate?
Rust network protocol 2633 and build 162929 on Linux is what chilling_wave runs. The protocol must match on your game to join; the update comes through Steam.
How reliable is chilling_wave, and is it online now?
Online: chilling_wave is up as of the latest refresh. A restart came about 5 hours ago, by the server's own uptime figure. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. The first sighting at Rust Server Stats was on 13 September 2026.
Does chilling_wave hold a steady frame?
Server fps averaged 54 over the last 48 hours; the low was 13. The entity count reached 26,590: buildings, deployables and all else in the world. The memory peak was 1,073 MB. What players feel as lag: fps running low and entities climbing.
Where does chilling_wave operate from?
The server publishes no region: chilling_wave. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 185.250.36.125:28015 — that is the address.
Rules, settings, map
What map is in use on chilling_wave?
chilling_wave runs a procedural map, generated by the game, of size 2,000 with seed 78955152. The map repeats with the same size and seed; this page links to it on RustMaps.
What does chilling_wave set down in the way of rules and settings?
Nothing in the name of chilling_wave gives a gather rate. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. Plugins or settings change the game; it appears under Modded in the browser. Plugins run here: Oxide. VAC, Valve's anti-cheat, is enabled.
The players
What are the player numbers on chilling_wave?
0 players are on chilling_wave at present; the slot count is 50. Across the last seven days the mean population stands at 0.
Against other Rust servers, how is chilling_wave ranked?
On player hours over seven days chilling_wave ranks #15,326, inside the top 69% of all ranked servers.
Tags, lists
chilling_wave sits in which Rust Server Stats lists and filters?
The Rust Server Stats lists chilling_wave fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should the tags on chilling_wave be read?
gmvanilla (Game mode): Vanilla rules, survival play; mp50 (Max players): 50 is the number of slots; ts8 (Group limit): Set at the game default of 8 per team; v2633 (Protocol): The game version must match protocol 2633 to join; cs162929 (Build): Game build: 162929; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game — that is the set of tags chilling_wave publishes for the game's browser. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
The wipes
On what schedule does chilling_wave wipe?
The record of chilling_wave holds too few wipes to show its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The present world dates from 55 days 11 hours.
How to join
How does one connect to chilling_wave?
To connect, open the console with F1 in Rust and enter client.connect 185.250.36.125:28015. The Launch Rust and join button on this page does the same through Steam.