At press time 11,694 servers45,403 players97 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 8,851

[ESP] [PVP/PVE] RustZ Invasion Zombie

Online EU 188.165.197.71:28015 checked 9m ago

[ESP] [PVP/PVE] RustZ Invasion Zombie is a Rust server in Europe. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 1. It stands at No. 8,851 of the ranked servers, the top 40%, and No. 2166 in Europe. It last wiped 27d ago, on a biweekly schedule, and the next wipe is expected on Thursday 29 October. Its own tags class it as modded, oxide, pve.

§ 1Attendance

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

§ 2Performance

025507510001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 40% of all ranked servers, top 74% in EU. Ranked on player hours over the last seven days.

§ 4The wipe schedulefrom its schedule tag

Next wipe Thursday 29 October, 19:18 UTC, in 18h. Its biweekly schedule tag · low confidence

The rhythm
Wipe-day peak1

players, last three wipes

Coming wipes
Date, UTCHence
Thu 29 Oct, 19:1818h
Thu 5 Nov, 19:00 FW7d 18h
Thu 12 Nov, 19:1814d 18h
Thu 26 Nov, 19:1828d 18h
Thu 3 Dec, 19:00 FW35d 18h
Thu 10 Dec, 19:1842d 18h

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:18 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo151/2000 EU · no group limit · biweekly · 239 on average
  2. 2 TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1017/100 EU · groups of 30+ · biweekly · 51 on average
  3. 3 RustAria#4 [Мирный / PVE / SKINDROPS]6/200 EU · groups of 100+ · biweekly · 29 on average
  4. 4 [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME21/50 EU · groups of 8+ · biweekly · 27 on average
  5. 5 [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid14/100 EU · groups of 10+ · biweekly · 27 on average
  6. 6 PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events8/100 EU · groups of 8+ · biweekly · 25 on average

§ 7Questions answeredfrom the figures in this entry

Server details

On which Rust version does [ESP] [PVP/PVE] RustZ Invasion Zombie operate?

Rust network protocol 2635 and build 168909 on Linux is what [ESP] [PVP/PVE] RustZ Invasion Zombie runs. The protocol must match on your game to join; the update comes through Steam.

What does uptime look like on [ESP] [PVP/PVE] RustZ Invasion Zombie, and is it up?

[ESP] [PVP/PVE] RustZ Invasion Zombie currently answers as online. Of note: the reported uptime places the last restart about 19 hours ago. The records show 86% uptime over the last 7 full days: 144 of 168 hours up. The first sighting at Rust Server Stats was on 13 September 2026.

Does [ESP] [PVP/PVE] RustZ Invasion Zombie hold a steady frame?

For the last 48 hours the average was 79 server fps, with a low of 65. The entity count reached 179,062: buildings, deployables and all else in the world. Up to 4,671 MB of memory was used. Lag, as players meet it, comes from low fps and an entity count on the rise.

What is the location of [ESP] [PVP/PVE] RustZ Invasion Zombie?

The EU tag places [ESP] [PVP/PVE] RustZ Invasion Zombie in Europe, as the server lists itself. Rust Server Stats records the stated location of a server, not the location of the machine. 188.165.197.71:28015 — that is the address.

Settings and map

The map for [ESP] [PVP/PVE] RustZ Invasion Zombie: which one is it?

[ESP] [PVP/PVE] RustZ Invasion Zombie runs a procedural map, generated by the game, of size 4,500 with seed 798468631. RustMaps can display it from this page, since equal size and seed yield the same map.

What does [ESP] [PVP/PVE] RustZ Invasion Zombie set down in the way of rules and settings?

No gather rate appears in the name of [ESP] [PVP/PVE] RustZ Invasion Zombie. Eight players per group is the default and the limit here. Play is pve, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Oxide. VAC, Valve's anti-cheat, is enabled.

Population

How full does [ESP] [PVP/PVE] RustZ Invasion Zombie get?

0 players are on [ESP] [PVP/PVE] RustZ Invasion Zombie at present; the slot count is 50. Over seven days the mean is 0 players, with a peak of 1. At 11:00 UTC, over the last 48 hours, the mean was 0 players, the highest of any hour.

Where does [ESP] [PVP/PVE] RustZ Invasion Zombie sit in the rankings?

The player-hour table over seven days puts [ESP] [PVP/PVE] RustZ Invasion Zombie at #8,851, and #2,166 for Europe, within the top 40% of all ranked servers.

The tags and lists

[ESP] [PVP/PVE] RustZ Invasion Zombie sits in which Rust Server Stats lists and filters?

On Rust Server Stats, [ESP] [PVP/PVE] RustZ Invasion Zombie is placed in these lists: EU Rust servers: the records, Modded Rust servers, Rust PvE servers and Zombie servers, listed. On the server list it comes up under these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

The tags on [ESP] [PVP/PVE] RustZ Invasion Zombie: what do they signify?

These tags are [ESP] [PVP/PVE] RustZ Invasion Zombie's, and the game's browser reads them: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): The build number is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^b (Biweekly): The cycle is fortnightly; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; EU (Europe): The server browser files it under Europe. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe schedule

Wipe day on [ESP] [PVP/PVE] RustZ Invasion Zombie: what should be expected?

The average peak across recent wipes was 1 players. 1 hours into the latest wipe the crowd reached its peak.

When does [ESP] [PVP/PVE] RustZ Invasion Zombie wipe?

The schedule is too thinly recorded on [ESP] [PVP/PVE] RustZ Invasion Zombie to confirm, so the prediction follows its tag. Thursday 29 October at 19:18 UTC is when the next wipe is due. The present world dates from 27 days 5 hours. A wipe every two weeks is published in its tags.

Joining the server

What is the way to join [ESP] [PVP/PVE] RustZ Invasion Zombie?

To connect, open the console with F1 in Rust and enter client.connect 188.165.197.71:28015. The Launch Rust and join button on this page does the same through Steam. The server's website is recorded as http://www.gameservers.es.

§ 8Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players The server holds 50 slots.
ts8
Group limit The default applies: 8 per team.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build The build number is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is not set.

Wipe schedule

^b
Biweekly The cycle is fortnightly.

Gameplay

^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.