An entry in the register
ServerName
Offline 188.186.76.84:28015 checked 44d ago
ServerName is a Rust server. It was offline at the last count. It last wiped 44d ago.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Rusty Moose |EU Mondays|762/825 EU · groups of 12+ · weekly · 504 on average
- 2 Rustoria.co - EU Main51/250 EU · groups of 16+ · weekly · 345 on average
- 3 Rusty Moose |EU Main|110/250 EU · groups of 12+ · weekly · 340 on average
- 4 Rustoria.co - EU East Long414/500 EU · groups of 12+ · monthly · 314 on average
- 5 Rustoria.co - EU East Medium237/300 EU · groups of 12+ · biweekly · 280 on average
- 6 Rustafied.com - EU Friday181/300 EU · groups of 16+ · weekly · 259 on average
§ 7Questions answeredfrom the figures in this entry
The record
On which Rust version does ServerName operate?
The server ServerName is on Rust network protocol 2633 and build 163794, hosted on Windows. Steam updates your game for you, and it has to be on the same protocol to join.
What does uptime look like on ServerName, and is it up?
The records show ServerName offline, last answering 44 days 13 hours ago. Of note: 0 of 168 hours up in the last 7 full days, or 0% of the time. Rust Server Stats records a first sighting on 13 September 2026.
Where does ServerName operate from?
The server publishes no region: ServerName. Rust Server Stats records the stated location of a server, not the location of the machine. 188.186.76.84:28015 — that is the address.
Rules, settings, map
The map for ServerName: which one is it?
ServerName plays on a map the game generates, procedural in kind.
What does ServerName set down in the way of rules and settings?
No gather rate appears in the name of ServerName. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. A community server: the browser lists it under Community. The VAC anti-cheat from Valve is active.
Player record
How full does ServerName get?
No answer from ServerName at the latest refresh; it was last seen 44 days 13 hours ago.
Tag and list record
ServerName sits in which Rust Server Stats lists and filters?
On Rust Server Stats, ServerName is placed in these lists: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on ServerName: what do they signify?
gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2633 (Protocol): The game version must match protocol 2633 to join; cs163794 (Build): Game build: 163794; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set — that is the set of tags ServerName publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe record
The wipe timetable for ServerName: what does it show?
Too few wipes of ServerName are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The world now in play was generated 44 days 13 hours ago.
How to join
What is the way to join ServerName?
To connect, open the console with F1 in Rust and enter client.connect 188.186.76.84:28015. The Launch Rust and join button on this page does the same through Steam.