At press time 11,756 servers64,636 players196 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 16,917

LOCAL-TEST-DO-NOT-JOIN

Offline 188.29.127.80:28215 checked 30d ago

LOCAL-TEST-DO-NOT-JOIN is a Rust server. It was offline at the last count. It stands at No. 16,917 of the ranked servers, the top 71%. It last wiped 30d ago.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Rusty Moose |EU Mondays|481/525 EU · groups of 12+ · weekly · 516 on average
  2. 2 Rustoria.co - EU East Long402/450 EU · groups of 12+ · monthly · 319 on average
  3. 3 Rusty Moose |EU Main|55/250 EU · groups of 12+ · weekly · 291 on average
  4. 4 Rustoria.co - EU Main44/250 EU · groups of 16+ · weekly · 276 on average
  5. 5 Rustafied.com - EU Friday50/100 EU · groups of 16+ · weekly · 275 on average
  6. 6 Rustoria.co - EU East Medium158/200 EU · groups of 12+ · biweekly · 243 on average

§ 7Questions answeredfrom the figures in this entry

The record

The Rust version for LOCAL-TEST-DO-NOT-JOIN: which one?

The server LOCAL-TEST-DO-NOT-JOIN is on Rust network protocol 2633 and build 165217, hosted on Windows. To join, your game must be on the same protocol; Steam handles the update.

What does uptime look like on LOCAL-TEST-DO-NOT-JOIN, and is it up?

The records show LOCAL-TEST-DO-NOT-JOIN offline, last answering 30 days 8 hours ago. Of note: 0 of 168 hours up in the last 7 full days, or 0% of the time. Rust Server Stats records a first sighting on 29 September 2026.

Where does LOCAL-TEST-DO-NOT-JOIN operate from?

No region is published by LOCAL-TEST-DO-NOT-JOIN. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 188.29.127.80:28215 — that is the address.

Settings and map

What map is in use on LOCAL-TEST-DO-NOT-JOIN?

LOCAL-TEST-DO-NOT-JOIN plays on a map the game generates, procedural in kind.

What does LOCAL-TEST-DO-NOT-JOIN set down in the way of rules and settings?

No gather rate appears in the name of LOCAL-TEST-DO-NOT-JOIN. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser shows it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

The players

How full does LOCAL-TEST-DO-NOT-JOIN get?

The last sighting of LOCAL-TEST-DO-NOT-JOIN was 30 days 8 hours ago, and it is offline now.

What position does LOCAL-TEST-DO-NOT-JOIN hold among Rust servers?

Ranked by player hours over the last seven days, LOCAL-TEST-DO-NOT-JOIN stands at #16,917, in the top 71% overall.

The tags and lists

LOCAL-TEST-DO-NOT-JOIN sits in which Rust Server Stats lists and filters?

The Rust Server Stats lists LOCAL-TEST-DO-NOT-JOIN fits: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should the tags on LOCAL-TEST-DO-NOT-JOIN be read?

The game's server browser reads the tags LOCAL-TEST-DO-NOT-JOIN publishes: gmrust (Game mode): Standard survival, as Rust plays it; mp2 (Max players): 2 is the number of slots; ts8 (Group limit): Set at the game default of 8 per team; v2633 (Protocol): Protocol 2633: joining needs the same game version; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

The wipes

The wipe timetable for LOCAL-TEST-DO-NOT-JOIN: what does it show?

LOCAL-TEST-DO-NOT-JOIN's rhythm cannot be told yet: too few of its wipes are on record. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The present world dates from 30 days 11 hours.

Joining the server

Which steps join LOCAL-TEST-DO-NOT-JOIN?

To connect, open the console with F1 in Rust and enter client.connect 188.29.127.80:28215. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp2
Max players 2 is the number of slots.
ts8
Group limit Set at the game default of 8 per team.
v2633
Protocol Protocol 2633: joining needs the same game version.
cs165217
Build Build 165217.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code The region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.