An entry in the registerNo. 15,318
[TEST] Corrosion Map Editor Validation
Online 192.154.253.111:28025 checked 11m ago
[TEST] Corrosion Map Editor Validation is a Rust server. At the last count it had 0 players of a possible 10. It stands at No. 15,318 of the ranked servers, the top 69%. It last wiped 11d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit167/500 no group limit · 149 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10124/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10182/225 EU · groups of 16+ · weekly · 118 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1070/700 EU · groups of 16+ · monthly · 93 on average
- 5 RustSpain.com | EU Main13/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1020/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
Server details
On which Rust version does [TEST] Corrosion Map Editor Validation operate?
The server [TEST] Corrosion Map Editor Validation is on Rust network protocol 2634 and build 167781, hosted on Linux. To join, your game must be on the same protocol; Steam handles the update.
What does uptime look like on [TEST] Corrosion Map Editor Validation, and is it up?
[TEST] Corrosion Map Editor Validation currently answers as online. Of note: the reported uptime places the last restart about 11 days 6 hours ago. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. The first sighting at Rust Server Stats was on 18 October 2026.
What is the performance of [TEST] Corrosion Map Editor Validation like?
Server fps averaged 48 over the last 48 hours; the low was 38. Buildings, deployables and the rest brought the entity count to a high of 132,206. Of note: memory use reached 5,579 MB. An entity count climbing and fps running low are felt in-game as lag.
What is the location of [TEST] Corrosion Map Editor Validation?
No region appears for [TEST] Corrosion Map Editor Validation. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 192.154.253.111:28025 — that is the address.
The rules and map
What map does [TEST] Corrosion Map Editor Validation put players on?
[TEST] Corrosion Map Editor Validation runs a procedural map, generated by the game, of size 4,500 with seed 1337. RustMaps can display it from this page, since equal size and seed yield the same map. Map name, as listed: Custom Map.
What settings and rules does [TEST] Corrosion Map Editor Validation run?
No gather rate appears in the name of [TEST] Corrosion Map Editor Validation. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Oxide. VAC, Valve's anti-cheat, is disabled.
Population
What are the player numbers on [TEST] Corrosion Map Editor Validation?
The record for [TEST] Corrosion Map Editor Validation shows 0 players, against a capacity of 10. Across the last seven days the mean population stands at 0.
Against other Rust servers, how is [TEST] Corrosion Map Editor Validation ranked?
The seven-day player-hour table places [TEST] Corrosion Map Editor Validation at #15,318, within the top 69% of ranked servers.
The tags and lists
[TEST] Corrosion Map Editor Validation sits in which Rust Server Stats lists and filters?
The Rust Server Stats lists [TEST] Corrosion Map Editor Validation fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on [TEST] Corrosion Map Editor Validation: what do they signify?
These tags are [TEST] Corrosion Map Editor Validation's, and the game's browser reads them: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the number of slots; ts8 (Group limit): The default applies: 8 per team; v2634 (Protocol): Join only on protocol 2634; other versions cannot connect; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Under Modded, because settings or plugins alter the game. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe record
On what schedule does [TEST] Corrosion Map Editor Validation wipe?
Too few wipes of [TEST] Corrosion Map Editor Validation are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The present world dates from 11 days 9 hours.
How to join
How does one connect to [TEST] Corrosion Map Editor Validation?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 192.154.253.111:28025.