At press time 11,869 servers90,153 players374 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,344

NNN-DEV-01

Offline 193.233.254.96:28115 checked 49m ago

NNN-DEV-01 is a Rust server. It was offline at the last count. It stands at No. 15,344 of the ranked servers, the top 69%. It last wiped 27d ago.

§ 1Attendance

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

§ 2Performance

010020030040016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Wipe-day peak1

players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:22 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Rusty Moose |EU Mondays|476/575 EU · groups of 12+ · weekly · 514 on average
  2. 2 Rustoria.co - EU East Long441/475 EU · groups of 12+ · monthly · 318 on average
  3. 3 Rusty Moose |EU Main|739/250 EU · groups of 12+ · weekly · 286 on average
  4. 4 Rustafied.com - EU Friday64/100 EU · groups of 16+ · weekly · 276 on average
  5. 5 Rustoria.co - EU Main458/250 EU · groups of 16+ · weekly · 270 on average
  6. 6 Rustoria.co - US Main26/250 NA · groups of 16+ · weekly · 236 on average

§ 7Questions answeredfrom the figures in this entry

Server details

On which Rust version does NNN-DEV-01 operate?

The server NNN-DEV-01 is on Rust network protocol 2634 and build 166494, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.

What does uptime look like on NNN-DEV-01, and is it up?

Offline at present: NNN-DEV-01, last seen 49 minutes ago. A restart came about 3 days 6 hours ago, by the server's own uptime figure. The records show 99% uptime over the last 7 full days: 167 of 168 hours up. Its earliest entry at Rust Server Stats is dated 13 September 2026.

How does NNN-DEV-01 perform?

The records show an average of 172 server fps over 48 hours, never below 110. The entity count reached 19,678: buildings, deployables and all else in the world. Up to 1,323 MB of memory was used. An entity count climbing and fps running low are felt in-game as lag.

What is the location of NNN-DEV-01?

No region is published by NNN-DEV-01. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 193.233.254.96:28115 stands the address.

The rules and map

What map is in use on NNN-DEV-01?

NNN-DEV-01 runs a procedural map, generated by the game, of size 2,000 with seed 197777. The map repeats with the same size and seed; this page links to it on RustMaps.

What settings and rules does NNN-DEV-01 run?

The name of NNN-DEV-01 states no rate for gathering. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser shows it under Community, as a community server. The VAC anti-cheat from Valve is active.

Population

What are the player numbers on NNN-DEV-01?

The last sighting of NNN-DEV-01 was 49 minutes ago, and it is offline now. The record shows an average of 0 players over the past seven days.

What position does NNN-DEV-01 hold among Rust servers?

The seven-day player-hour table places NNN-DEV-01 at #15,344, within the top 69% of ranked servers.

Tag and list record

NNN-DEV-01 sits in which Rust Server Stats lists and filters?

The Rust Server Stats lists NNN-DEV-01 fits: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should the tags on NNN-DEV-01 be read?

These tags are NNN-DEV-01's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp20 (Max players): Slot count: 20; ts8 (Group limit): 8 to a team, which is the default; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs166494 (Build): The build number is 166494; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): Region code absent. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe schedule

Wipe day on NNN-DEV-01: what should be expected?

Across its recent wipes, the busiest point averaged 1 players. 1 hours into the latest wipe the crowd reached its peak.

On what schedule does NNN-DEV-01 wipe?

Too few wipes of NNN-DEV-01 are on record to establish its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. Of note: the current world is 27 days 9 hours old.

How to join

Which steps join NNN-DEV-01?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 193.233.254.96:28115.

§ 8Key to the tagswhat each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp20
Max players Slot count: 20.
ts8
Group limit 8 to a team, which is the default.
v2634
Protocol Protocol 2634: joining needs the same game version.
cs166494
Build The build number is 166494.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code Region code absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.