An entry in the registerNo. 14,594
Rust Devblog Server
Offline 194.46.58.122:28015 checked 12d ago
Rust Devblog Server is a Rust server. It was offline at the last count. It stands at No. 14,594 of the ranked servers, the top 68%. It last wiped 31d ago. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit127/500 no group limit · 149 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10131/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10190/225 EU · groups of 16+ · weekly · 118 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1068/700 EU · groups of 16+ · monthly · 93 on average
- 5 RustSpain.com | EU Main8/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1022/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
Server details
On which Rust version does Rust Devblog Server operate?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Steam updates your game for you, and it has to be on the same protocol to join.
How reliable is Rust Devblog Server, and is it online now?
Offline at present: Rust Devblog Server, last seen 12 days 19 hours ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. The first sighting at Rust Server Stats was on 16 October 2026.
In which location does Rust Devblog Server sit?
No region appears for Rust Devblog Server. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 194.46.58.122:28015 — that is the address.
Rules, settings, map
What map is in use on Rust Devblog Server?
Generation by the game gives Rust Devblog Server its procedural map.
What settings and rules does Rust Devblog Server run?
No gather rate appears in the name of Rust Devblog Server. Nothing on group size is published. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser lists it under Modded, where plugins or settings alter the game. The plugin set is Carbon. VAC, Valve's anti-cheat, is disabled.
Player record
How full does Rust Devblog Server get?
Rust Devblog Server is offline at present; the last response came 12 days 19 hours ago.
Where does Rust Devblog Server sit in the rankings?
The seven-day player-hour table places Rust Devblog Server at #14,594, within the top 68% of ranked servers.
The tags and lists
Where does Rust Devblog Server appear among the Rust Server Stats lists and filters?
The Rust Server Stats lists Rust Devblog Server fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.
The tags on Rust Devblog Server: what do they signify?
The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the number of slots; v2362 (Protocol): The game version must match protocol 2362 to join; ptrak (Networking): The network layer is RakNet, Rust's standard; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; ^y (Carbon): Carbon, a framework for plugins, runs here; hil2cpp (Custom tag): Not a standard Rust tag. A plugin or the owner is responsible; stok (Custom tag): Not a standard Rust tag. A plugin or the owner is responsible. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe record
When does Rust Devblog Server wipe?
Rust Devblog Server's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The world now in play was generated 31 days 9 hours ago.
Connection
What is the way to join Rust Devblog Server?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 194.46.58.122:28015.