At press time 11,662 servers33,506 players80 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 6,675

rust development server

Online NA · uk1 194.69.160.15:28075 checked 12m ago

rust development server is a Rust server in North America (uk1). At the last count it had 0 players of a possible 100; over the past week it averaged 0, with a peak of 1. It stands at No. 6,675 of the ranked servers, the top 30%, and No. 1047 in North America. It last wiped 20d ago. Its own tags class it as vanilla, modded, oxide.

§ 1Attendance

AveragePeak
00.250.50.75105:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

§ 2Performance

02040608005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Wipe-day peak1

players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 06:40 UTC20d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Friendly Seattle: No KOS | Chill | Noob Friendly43/100 NA · groups of 8+ · biweekly · 41 on average
  2. 2 [US] Enardo - Random Farming - Small One Grid | OneGrid44/60 NA · groups of 8+ · 29 on average
  3. 3 [NA] Willjum's Solo Only | Thursday Wipes11/100 NA · groups of 8+ · weekly · 26 on average
  4. 4 Rust Degens - US Vanilla | Fridays1/150 NA · groups of 8+ · weekly · 15 on average
  5. 5 [NA] Willjum's Casual Solo/Duo Monthly11/175 NA · groups of 8+ · monthly · 15 on average
  6. 6 Hempville 420 No Kos Low Decay / Limited PvP13/90 NA · groups of 8+ · monthly · 7 on average

§ 7Questions answeredfrom the figures in this entry

Server details

What Rust version is rust development server on?

Rust network protocol 2635 and build 168909 on Linux is what rust development server runs. The protocol must match on your game to join; the update comes through Steam.

What does uptime look like on rust development server, and is it up?

Online: rust development server is up as of the latest refresh. A restart came about 2 days 23 hours ago, by the server's own uptime figure. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. The first sighting at Rust Server Stats was on 13 September 2026.

What is the performance of rust development server like?

For the last 48 hours the average was 60 server fps, with a low of 60. Buildings, deployables and the rest brought the entity count to a high of 16,588. The memory peak was 1,331 MB. An entity count climbing and fps running low are felt in-game as lag.

Where does rust development server operate from?

For location, rust development server gives North America with the tag NA, and the region code uk1. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 194.69.160.15:28075 stands the address.

Settings and map

What map does rust development server put players on?

rust development server runs a procedural map, generated by the game, of size 2,000 with seed 1234567. Because size and seed fix the map, it can be viewed on RustMaps from here.

The rules and settings of rust development server: what are they?

No gather rate appears in the name of rust development server. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Modded, where plugins or settings alter the game. Oxide plugins are in use. Vanilla is its own description: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is disabled: Valve's anti-cheat.

The players

What are the player numbers on rust development server?

At the latest count rust development server has 0 players, with 100 slots in total. The seven-day record: an average of 0 players and a peak of 1. Of the last 48 hours, 07:00 UTC drew the highest average: 1 players.

Where does rust development server sit in the rankings?

For seven-day player hours rust development server is #6,675 overall and #1,047 in North America, in the top 30% of ranked servers.

The tags and lists

Where does rust development server appear among the Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include rust development server: Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should the tags on rust development server be read?

gmrust (Game mode): The standard survival game; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Standard network layer: RakNet; $ruk1 (Region code): uk1 is the region code; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; NA (North America): North America is where the server browser lists it — that is the set of tags rust development server publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.

The wipes

Wipe day on rust development server: what should be expected?

The average peak across recent wipes was 1 players. 13 hours into the latest wipe the crowd reached its peak.

On what schedule does rust development server wipe?

Too few wipes of rust development server are on record to establish its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The world now in play was generated 20 days 21 hours ago.

Connection

Which steps join rust development server?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 194.69.160.15:28075.

§ 8Key to the tagswhat each one means

Published as mp100,ptrak,$ruk1,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard survival game.
mp100
Max players The server holds 100 slots.
ts8
Group limit Set at the game default of 8 per team.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Build 168909.
ptrak
Networking Standard network layer: RakNet.
$ruk1
Region code uk1 is the region code.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Region

NA
North America North America is where the server browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.