An entry in the registerNo. 15,288
(Wunders) Walking Dead | Zombie Survival
Online 195.201.167.33:28015 checked 15m ago
(Wunders) Walking Dead | Zombie Survival is a Rust server. At the last count it had 0 players of a possible 250; over the past week it averaged 0, with a peak of 1. It stands at No. 15,288 of the ranked servers, the top 69%. It last wiped 26d ago, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduleforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 1h. The force wipe · high confidence
players, last three wipes
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 8d 1h |
| Thu 3 Dec, 19:00 FW | 36d 1h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:07 UTC FW26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
The island belongs to the dead. 1,000+ walkers roam in living hordes — they merge, migrate, and hunt by SOUND. Every shot brings more. • Day: they shamble. Night: they RUN. • Headshots only — body shots do NOTHING. Blades take heads in one swing. • Bitten? The fever drains you. Survive 24 in-game hours, use a Large Medkit — or your body RISES carrying ALL your gear. Kill it to get everything back. • Gunfire pulls hordes from 500m — silencers matter. Bows are silent. Deep water saves lives: they cannot swim. • Old walkers carry better loot. Free starter kit: /kit. • Vanilla rates underneath — build, farm and raid as normal.
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit205/500 no group limit · 156 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10121/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10183/225 EU · groups of 16+ · weekly · 116 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10126/700 EU · groups of 16+ · monthly · 89 on average
- 5 RustSpain.com | EU Main19/200 EU · groups of 12+ · weekly · 87 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1050/1000 EU · groups of 16+ · monthly · 84 on average
§ 8Questions answeredfrom the figures in this entry
Server details
The Rust version for (Wunders) Walking Dead | Zombie Survival: which one?
Rust network protocol 2635 and build 168909 on Linux is what (Wunders) Walking Dead | Zombie Survival runs. To join, your game must be on the same protocol; Steam handles the update.
What does uptime look like on (Wunders) Walking Dead | Zombie Survival, and is it up?
The records show (Wunders) Walking Dead | Zombie Survival online at the time of this check. Of note: the reported uptime places the last restart about 1 minutes ago. In the last 7 full days it was up for 168 of 168 hours, 100% of the time. The first sighting at Rust Server Stats was on 13 September 2026.
Does (Wunders) Walking Dead | Zombie Survival hold a steady frame?
Server fps averaged 59 over the last 48 hours; the low was 49. Buildings, deployables and the rest brought the entity count to a high of 49,523. Of note: memory use reached 1,801 MB. What players feel as lag: fps running low and entities climbing.
In which location does (Wunders) Walking Dead | Zombie Survival sit?
The server publishes no region: (Wunders) Walking Dead | Zombie Survival. Rust Server Stats records the stated location of a server, not the location of the machine. At 195.201.167.33:28015 stands the address.
The rules and map
What map is in use on (Wunders) Walking Dead | Zombie Survival?
(Wunders) Walking Dead | Zombie Survival runs a procedural map, generated by the game, of size 3,000 with seed 27463635. RustMaps can display it from this page, since equal size and seed yield the same map.
What does (Wunders) Walking Dead | Zombie Survival set down in the way of rules and settings?
Nothing in the name of (Wunders) Walking Dead | Zombie Survival gives a gather rate. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Oxide. The VAC anti-cheat from Valve is active.
Population
How full does (Wunders) Walking Dead | Zombie Survival get?
At the latest count (Wunders) Walking Dead | Zombie Survival has 0 players, with 250 slots in total. The seven-day record: an average of 0 players and a peak of 1.
Where does (Wunders) Walking Dead | Zombie Survival sit in the rankings?
Ranked by player hours over the last seven days, (Wunders) Walking Dead | Zombie Survival stands at #15,288, in the top 69% overall.
Tags, lists
(Wunders) Walking Dead | Zombie Survival sits in which Rust Server Stats lists and filters?
On Rust Server Stats, (Wunders) Walking Dead | Zombie Survival is placed in these lists: Modded Rust servers and Zombie servers, listed. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on (Wunders) Walking Dead | Zombie Survival: what do they signify?
The game's server browser reads the tags (Wunders) Walking Dead | Zombie Survival publishes: gmrust (Game mode): Standard survival, as Rust plays it; mp250 (Max players): Slot count: 250; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game. The tags include current players, queue and the time the world was made; the top of this page shows them.
Wipe schedule
Wipe day on (Wunders) Walking Dead | Zombie Survival: what should be expected?
Averaged over recent wipes, the crowd reached 1 at its busiest. 14 hours after the latest wipe, the crowd peaked.
The wipe timetable for (Wunders) Walking Dead | Zombie Survival: what does it show?
The force wipe is the only wipe for (Wunders) Walking Dead | Zombie Survival, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe shared by every Rust server. Of note: the current world is 26 days 19 hours old.
Connection
How does one connect to (Wunders) Walking Dead | Zombie Survival?
To connect, open the console with F1 in Rust and enter client.connect 195.201.167.33:28015. The Launch Rust and join button on this page does the same through Steam.