An entry in the registerNo. 15,405
Benchmark Dev
Offline 199.47.146.194:27016 checked 8d ago
Benchmark Dev is a Rust server. It was offline at the last count. It stands at No. 15,405 of the ranked servers, the top 69%. It last wiped 25d ago. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduleno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
between real wipes
of its recent wipes
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 02:30 UTC25d ago | 2 | – | running | 0 |
| Sat 3 Oct, 02:14 UTC26d ago | 2 | – | 1 days | 0 |
| Thu 1 Oct, 19:59 UTC FW28d ago | 2 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit78/500 no group limit · 151 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10122/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10145/225 EU · groups of 16+ · weekly · 118 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1054/700 EU · groups of 16+ · monthly · 96 on average
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10138/700 EU · groups of 16+ · monthly · 91 on average
- 6 RustSpain.com | EU Main344/350 EU · groups of 12+ · weekly · 85 on average
§ 7Questions answeredfrom the figures in this entry
Server record
The Rust version for Benchmark Dev: which one?
The server Benchmark Dev is on Rust network protocol 2634 and build 166652, hosted on Linux. To join, your game must be on the same protocol; Steam handles the update.
What does uptime look like on Benchmark Dev, and is it up?
Offline at present: Benchmark Dev, last seen 8 days 21 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. Rust Server Stats records a first sighting on 13 September 2026.
Where does Benchmark Dev operate from?
The server publishes no region: Benchmark Dev. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 199.47.146.194:27016 stands the address.
Rules, settings, map
What map is in use on Benchmark Dev?
Benchmark Dev runs a procedural map, generated by the game, of size 4,500 with seed 1337. Because size and seed fix the map, it can be viewed on RustMaps from here. Map name, as listed: Custom Map.
What settings and rules does Benchmark Dev run?
No gather rate appears in the name of Benchmark Dev. Group size does not exceed 200 players. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. Plugins or settings change the game; it appears under Modded in the browser. The plugin set is Carbon. The VAC anti-cheat from Valve is active.
Population
How full does Benchmark Dev get?
The last sighting of Benchmark Dev was 8 days 21 hours ago, and it is offline now.
Against other Rust servers, how is Benchmark Dev ranked?
Ranked by player hours over the last seven days, Benchmark Dev stands at #15,405, in the top 69% overall.
Tag and list record
Benchmark Dev sits in which Rust Server Stats lists and filters?
On Rust Server Stats, Benchmark Dev is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should the tags on Benchmark Dev be read?
gmrust (Game mode): Standard survival, as Rust plays it; mp10 (Max players): 10 is the number of slots; ts200 (Group limit): No team may exceed 200; v2634 (Protocol): Join only on protocol 2634; other versions cannot connect; cs166652 (Build): Game build: 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^z (Modded): Under Modded, because settings or plugins alter the game; ^y (Carbon): Carbon, a framework for plugins, runs here — that is the set of tags Benchmark Dev publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.
The wipes
What happens on Benchmark Dev when wipe day arrives?
Averaged over recent wipes, the crowd reached 2 at its busiest. 2 hours into the latest wipe the crowd reached its peak.
When does Benchmark Dev wipe?
Wipes on Benchmark Dev follow no fixed times, so no next wipe is forecast. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. Of note: the current world is 25 days 17 hours old.
How to join
How does one connect to Benchmark Dev?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 199.47.146.194:27016. https://cynic-hosting.com carries the server's website.