An entry in the registerNo. 15,487
Tin & Blood
Offline 2.84.244.104:35005 checked 37d ago
Tin & Blood is a Rust server. It was offline at the last count. It stands at No. 15,487 of the ranked servers, the top 68%. It last wiped 46d ago.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Rusty Moose |EU Mondays|656/675 EU · groups of 12+ · weekly · 541 on average
- 2 Rustoria.co - EU East Long439/425 EU · groups of 12+ · monthly · 318 on average
- 3 Rustoria.co - EU Main44/250 EU · groups of 16+ · weekly · 310 on average
- 4 Rusty Moose |EU Main|47/250 EU · groups of 12+ · weekly · 310 on average
- 5 Rustoria.co - EU East Medium179/200 EU · groups of 12+ · biweekly · 270 on average
- 6 Rustafied.com - EU Friday108/125 EU · groups of 16+ · weekly · 266 on average
§ 7Questions answeredfrom the figures in this entry
Server details
On which Rust version does Tin & Blood operate?
The server Tin & Blood is on Rust network protocol 2633 and build 164530, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.
How reliable is Tin & Blood, and is it online now?
The records show Tin & Blood offline, last answering 37 days ago. Of note: 0 of 168 hours up in the last 7 full days, or 0% of the time. Its earliest entry at Rust Server Stats is dated 20 September 2026.
In which location does Tin & Blood sit?
No region is published by Tin & Blood. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 2.84.244.104:35005 stands the address.
Rules, settings, map
What map does Tin & Blood put players on?
Tin & Blood runs a procedural map, generated by the game, of size 6,000 with seed 1789661113. Because size and seed fix the map, it can be viewed on RustMaps from here.
What does Tin & Blood set down in the way of rules and settings?
Nothing in the name of Tin & Blood gives a gather rate. Groups are capped at 8 players, the standard default. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. It appears under Community in the server browser and is a community server. VAC is enabled: Valve's anti-cheat.
Population
How full does Tin & Blood get?
No answer from Tin & Blood at the latest refresh; it was last seen 37 days ago.
Against other Rust servers, how is Tin & Blood ranked?
The seven-day player-hour table places Tin & Blood at #15,487, within the top 68% of ranked servers.
Tags, lists
Tin & Blood sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Tin & Blood: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on Tin & Blood: what do they signify?
gmrust (Game mode): Standard survival, as Rust plays it; mp100 (Max players): 100 is the number of slots; ts8 (Group limit): The default applies: 8 per team; v2633 (Protocol): Protocol 2633: joining needs the same game version; cs164530 (Build): Build 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent — that is the set of tags Tin & Blood publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.
The wipes
On what schedule does Tin & Blood wipe?
Too few wipes of Tin & Blood are on record to establish its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 46 days 15 hours ago.
Connection
What is the way to join Tin & Blood?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 2.84.244.104:35005.