An entry in the registerNo. 15,445
Tin & Blood
Offline 2.84.252.145:35005 checked 36d ago
Tin & Blood is a Rust server. It was offline at the last count. It stands at No. 15,445 of the ranked servers, the top 67%. It last wiped 46d ago.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Rusty Moose |EU Mondays|444/475 EU · groups of 12+ · weekly · 536 on average
- 2 Rustoria.co - EU East Long244/225 EU · groups of 12+ · monthly · 319 on average
- 3 Rustoria.co - EU Main26/250 EU · groups of 16+ · weekly · 318 on average
- 4 Rusty Moose |EU Main|30/250 EU · groups of 12+ · weekly · 317 on average
- 5 Rustoria.co - EU East Medium140/200 EU · groups of 12+ · biweekly · 276 on average
- 6 Rustafied.com - EU Friday49/100 EU · groups of 16+ · weekly · 265 on average
§ 7Questions answeredfrom the figures in this entry
Server details
What Rust version is Tin & Blood on?
The server Tin & Blood is on Rust network protocol 2633 and build 164530, hosted on Linux. To join, your game must be on the same protocol; Steam handles the update.
How reliable is Tin & Blood, and is it online now?
Offline at present: Tin & Blood, last seen 36 days 18 hours ago. Of note: 0 of 168 hours up in the last 7 full days, or 0% of the time. Its earliest entry at Rust Server Stats is dated 21 September 2026.
What is the location of Tin & Blood?
The server publishes no region: Tin & Blood. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 2.84.252.145:35005 stands the address.
Settings and map
What map is in use on Tin & Blood?
Tin & Blood runs a procedural map, generated by the game, of size 6,000 with seed 1789661113. RustMaps can display it from this page, since equal size and seed yield the same map.
What settings and rules does Tin & Blood run?
No gather rate appears in the name of Tin & Blood. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.
The players
How full does Tin & Blood get?
No answer from Tin & Blood at the latest refresh; it was last seen 36 days 18 hours ago.
Against other Rust servers, how is Tin & Blood ranked?
Ranked by player hours over the last seven days, Tin & Blood stands at #15,445, in the top 67% overall.
The tags and lists
Where does Tin & Blood appear among the Rust Server Stats lists and filters?
On Rust Server Stats, Tin & Blood is placed in these lists: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should the tags on Tin & Blood be read?
gmrust (Game mode): The standard survival game; mp100 (Max players): 100 is the number of slots; ts8 (Group limit): The default applies: 8 per team; v2633 (Protocol): Join only on protocol 2633; other versions cannot connect; cs164530 (Build): Build 164530; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set — that is the set of tags Tin & Blood publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe schedule
When does Tin & Blood wipe?
Tin & Blood's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The world now in play was generated 46 days 11 hours ago.
Connection
What is the way to join Tin & Blood?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 2.84.252.145:35005.