An entry in the registerNo. 15,643
Tin & Blood
Offline 2.84.252.72:35005 checked 33d ago
Tin & Blood is a Rust server. It was offline at the last count. It stands at No. 15,643 of the ranked servers, the top 71%. It last wiped 46d ago.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Rusty Moose |EU Mondays|216/250 EU · groups of 12+ · weekly · 532 on average
- 2 Rustoria.co - EU Main14/250 EU · groups of 16+ · weekly · 327 on average
- 3 Rusty Moose |EU Main|17/250 EU · groups of 12+ · weekly · 325 on average
- 4 Rustoria.co - EU East Long125/200 EU · groups of 12+ · monthly · 318 on average
- 5 Rustoria.co - EU East Medium43/200 EU · groups of 12+ · biweekly · 278 on average
- 6 Rustafied.com - EU Friday39/100 EU · groups of 16+ · weekly · 264 on average
§ 7Questions answeredfrom the figures in this entry
The record
On which Rust version does Tin & Blood operate?
The server Tin & Blood is on Rust network protocol 2633 and build 165217, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.
How reliable is Tin & Blood, and is it online now?
Offline at present: Tin & Blood, last seen 33 days 18 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. The first sighting at Rust Server Stats was on 24 September 2026.
What is the location of Tin & Blood?
No region is published by Tin & Blood. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 2.84.252.72:35005 stands the address.
The rules and map
What map is in use on Tin & Blood?
Tin & Blood plays on a map the game generates, procedural in kind.
The rules and settings of Tin & Blood: what are they?
No gather rate appears in the name of Tin & Blood. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. A community server: the browser lists it under Community. VAC is enabled: Valve's anti-cheat.
The players
What population does Tin & Blood carry?
Tin & Blood is offline at present; the last response came 33 days 18 hours ago.
What position does Tin & Blood hold among Rust servers?
Ranked by player hours over the last seven days, Tin & Blood stands at #15,643, in the top 71% overall.
Tag and list record
Tin & Blood sits in which Rust Server Stats lists and filters?
The Rust Server Stats lists Tin & Blood fits: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should the tags on Tin & Blood be read?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Slot count: 100; ts8 (Group limit): Set at the game default of 8 per team; v2633 (Protocol): The game version must match protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set — that is the set of tags Tin & Blood publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.
The wipes
The wipe timetable for Tin & Blood: what does it show?
Too few wipes of Tin & Blood are on record to establish its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The world now in play was generated 46 days 8 hours ago.
Joining the server
What is the way to join Tin & Blood?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 2.84.252.72:35005.