An entry in the registerNo. 15,643
Tin & Blood
Offline 2.87.108.187:35005 checked 34d ago
Tin & Blood is a Rust server. It was offline at the last count. It stands at No. 15,643 of the ranked servers, the top 71%. It last wiped 46d ago.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Rusty Moose |EU Mondays|659/700 EU · groups of 12+ · weekly · 541 on average
- 2 Rustoria.co - EU East Long414/475 EU · groups of 12+ · monthly · 318 on average
- 3 Rustoria.co - EU Main35/250 EU · groups of 16+ · weekly · 310 on average
- 4 Rusty Moose |EU Main|52/250 EU · groups of 12+ · weekly · 310 on average
- 5 Rustoria.co - EU East Medium219/200 EU · groups of 12+ · biweekly · 270 on average
- 6 Rustafied.com - EU Friday112/150 EU · groups of 16+ · weekly · 266 on average
§ 7Questions answeredfrom the figures in this entry
Server record
The Rust version for Tin & Blood: which one?
The server Tin & Blood is on Rust network protocol 2633 and build 165217, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.
What does uptime look like on Tin & Blood, and is it up?
The records show Tin & Blood offline, last answering 34 days 2 hours ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. The first sighting at Rust Server Stats was on 24 September 2026.
Where does Tin & Blood operate from?
The server publishes no region: Tin & Blood. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 2.87.108.187:35005 stands the address.
Rules, settings, map
What map does Tin & Blood put players on?
Generation by the game gives Tin & Blood its procedural map.
The rules and settings of Tin & Blood: what are they?
No gather rate appears in the name of Tin & Blood. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser shows it under Community, as a community server. The VAC anti-cheat from Valve is active.
The players
How full does Tin & Blood get?
The last sighting of Tin & Blood was 34 days 2 hours ago, and it is offline now.
What position does Tin & Blood hold among Rust servers?
Ranked by player hours over the last seven days, Tin & Blood stands at #15,643, in the top 71% overall.
The tags and lists
Tin & Blood sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Tin & Blood: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings attach to the tags on Tin & Blood?
The game's server browser reads the tags Tin & Blood publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 to a team, which is the default; v2633 (Protocol): Protocol 2633: joining needs the same game version; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe record
When does Tin & Blood wipe?
Too few wipes of Tin & Blood are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The world now in play was generated 46 days 15 hours ago.
Joining the server
Which steps join Tin & Blood?
To connect, open the console with F1 in Rust and enter client.connect 2.87.108.187:35005. The Launch Rust and join button on this page does the same through Steam.