An entry in the registerNo. 10,358
Rivals dev
Offline 203.94.34.210:12345 checked 21h ago
Rivals dev is a Rust server. It was offline at the last count; over the past week it averaged 0, with a peak of 1. It stands at No. 10,358 of the ranked servers, the top 46%. It makes a new world every few hours (11 this week), resets rather than wipes. Its own tags class it as modded.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
§ 4World resetsa new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 21:25 UTC21h ago | – | – | – | 0 |
| Wed 28 Oct, 20:31 UTC22h ago | – | – | – | 0 |
| Wed 28 Oct, 19:41 UTC23h ago | – | – | – | 0 |
| Wed 28 Oct, 16:57 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 12:38 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 11:07 UTC3d ago | – | – | – | 1 |
| Mon 26 Oct, 10:42 UTC3d ago | – | – | – | 1 |
| Mon 26 Oct, 10:26 UTC3d ago | – | – | – | 1 |
| Mon 26 Oct, 10:18 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 09:57 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 09:52 UTC3d ago | – | – | – | 1 |
| Wed 14 Oct, 11:28 UTC15d ago | – | – | – | 1 |
| Wed 14 Oct, 08:48 UTC15d ago | – | – | – | 1 |
| Wed 14 Oct, 08:10 UTC15d ago | 1 | – | 12.1 days | 1 |
| Tue 13 Oct, 09:26 UTC16d ago | – | – | – | 1 |
| Tue 13 Oct, 08:02 UTC16d ago | 1 | – | 1 days | 0 |
§ 5Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10204/300 EU · groups of 8+ · weekly · 115 on average
- 2 Pickle Rust EU Monthly44/100 EU · no group limit · 50 on average
- 3 RaidLab0/50 groups of 8+ · 33 on average
- 4 EU Hub 010/3300 EU · groups of 1000+ · 23 on average
- 5 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.101/300 EU · groups of 8+ · monthly · 3 on average
- 6 Warriors2/100 groups of 8+ · 2 on average
§ 6Questions answeredfrom the figures in this entry
The record
On which Rust version does Rivals dev operate?
The server Rivals dev is on Rust network protocol 2635, hosted on Windows. Steam updates your game for you, and it has to be on the same protocol to join.
What does uptime look like on Rivals dev, and is it up?
Offline at present: Rivals dev, last seen 21 hours ago. The records show 5% uptime over the last 7 full days: 9 of 168 hours up. The first sighting at Rust Server Stats was on 13 October 2026.
Where does Rivals dev operate from?
No region is published by Rivals dev; its region code is us. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 203.94.34.210:12345 stands the address.
Rules, settings, map
What map does Rivals dev put players on?
Rivals dev plays on a map the game generates, procedural in kind.
The rules and settings of Rivals dev: what are they?
The name of Rivals dev states no rate for gathering. No group limit is published. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. Plugins or settings change the game; it appears under Modded in the browser. The VAC anti-cheat from Valve is active.
Population
What population does Rivals dev carry?
No answer from Rivals dev at the latest refresh; it was last seen 21 hours ago. Over seven days the mean is 0 players, with a peak of 1.
What position does Rivals dev hold among Rust servers?
On player hours over seven days Rivals dev ranks #10,358, inside the top 46% of all ranked servers.
Tag and list record
Rivals dev sits in which Rust Server Stats lists and filters?
The Rust Server Stats lists Rivals dev fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z; Last wipe: In the last 24 hours.
How should the tags on Rivals dev be read?
The game's server browser reads the tags Rivals dev publishes: gmrust (Game mode): The standard survival game; mp100 (Max players): The server holds 100 slots; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs0 (Build): The build number does not appear; ptrak (Networking): RakNet carries it, the standard layer for the game; $rus (Region code): Region code: us; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. The tags include current players, queue and the time the world was made; the top of this page shows them.
Wipe record
On what schedule does Rivals dev wipe?
No wipe schedule is published for Rivals dev: the world turns over every few hours, and none of those resets is a wipe.
How to join
How does one connect to Rivals dev?
To connect, open the console with F1 in Rust and enter client.connect 203.94.34.210:12345. The Launch Rust and join button on this page does the same through Steam.