An entry in the registerNo. 15,262
Halo Test
Online 205.209.120.235:28080 checked 10m ago
Halo Test is a Rust server. At the last count it had 0 players of a possible 50. It stands at No. 15,262 of the ranked servers, the top 69%. It last wiped 84d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit21/500 no group limit · 149 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10132/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1036/225 EU · groups of 16+ · weekly · 121 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1010/700 EU · groups of 16+ · monthly · 96 on average
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.1044/700 EU · groups of 16+ · monthly · 93 on average
- 6 RustSpain.com | EU Main182/215 EU · groups of 12+ · weekly · 85 on average
§ 7Questions answeredfrom the figures in this entry
Server record
What Rust version is Halo Test on?
Rust network protocol 2632 and build 160450 on Windows is what Halo Test runs. The protocol must match on your game to join; the update comes through Steam.
How reliable is Halo Test, and is it online now?
Online: Halo Test is up as of the latest refresh. A restart came about 2 days 12 hours ago, by the server's own uptime figure. The records show 85% uptime over the last 7 full days: 143 of 168 hours up. Its earliest entry at Rust Server Stats is dated 13 September 2026.
How does Halo Test perform?
For the last 48 hours the average was 138 server fps, with a low of 74. The entity count reached 65,850: buildings, deployables and all else in the world. Up to 2,828 MB of memory was used. Lag, as players meet it, comes from low fps and an entity count on the rise.
What is the location of Halo Test?
No region is published by Halo Test. Rust Server Stats records the stated location of a server, not the location of the machine. 205.209.120.235:28080 — that is the address.
Rules, settings, map
What map does Halo Test put players on?
Halo Test runs a procedural map, generated by the game, of size 3,500 with seed 664382915. Because size and seed fix the map, it can be viewed on RustMaps from here.
What settings and rules does Halo Test run?
Nothing in the name of Halo Test gives a gather rate. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Player record
What are the player numbers on Halo Test?
The record for Halo Test shows 0 players, against a capacity of 50. Averaged over the last seven days, the population is 0 players.
What position does Halo Test hold among Rust servers?
On player hours over seven days Halo Test ranks #15,262, inside the top 69% of all ranked servers.
The tags and lists
Halo Test sits in which Rust Server Stats lists and filters?
On Rust Server Stats, Halo Test is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should the tags on Halo Test be read?
These tags are Halo Test's, and the game's browser reads them: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Set at the game default of 8 per team; v2632 (Protocol): Protocol 2632: joining needs the same game version; cs160450 (Build): The build number is 160450; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Under Modded, because settings or plugins alter the game. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
The wipes
The wipe timetable for Halo Test: what does it show?
Halo Test's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 84 days 2 hours ago.
Joining the server
What is the way to join Halo Test?
To connect, open the console with F1 in Rust and enter client.connect 205.209.120.235:28080. The Launch Rust and join button on this page does the same through Steam.