An entry in the registerNo. 6,267
Divine Nation
Online 207.48.196.211:28015 checked 10m ago
Divine Nation is a Rust server. At the last count it had 0 players of a possible 75; over the past week it averaged 0, with a peak of 2. It stands at No. 6,267 of the ranked servers, the top 28%. It last wiped 26d ago, and the next wipe is expected on Thursday 5 November, with the force wipe.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduleforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe · high confidence
players, last three wipes
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 8d 6h |
| Thu 3 Dec, 19:00 FW | 36d 6h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:40 UTC FW26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Rusty Moose |EU Mondays|647/700 EU · groups of 12+ · weekly · 541 on average
- 2 Rustoria.co - EU East Long412/475 EU · groups of 12+ · monthly · 318 on average
- 3 Rustoria.co - EU Main37/250 EU · groups of 16+ · weekly · 310 on average
- 4 Rusty Moose |EU Main|52/250 EU · groups of 12+ · weekly · 310 on average
- 5 Rustoria.co - EU East Medium210/200 EU · groups of 12+ · biweekly · 270 on average
- 6 Rustafied.com - EU Friday105/150 EU · groups of 16+ · weekly · 266 on average
§ 7Questions answeredfrom the figures in this entry
Server details
On which Rust version does Divine Nation operate?
Rust network protocol 2635 and build 168909 on Linux is what Divine Nation runs. Steam updates your game for you, and it has to be on the same protocol to join.
Is Divine Nation up, and how steady is its uptime?
Online: Divine Nation is up as of the latest refresh. The uptime it reports puts the last restart at about 4 days 17 hours ago. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. The first sighting at Rust Server Stats was on 13 September 2026.
How does Divine Nation perform?
For the last 48 hours the average was 109 server fps, with a low of 87. Buildings, deployables and the rest brought the entity count to a high of 93,539. Up to 3,539 MB of memory was used. An entity count climbing and fps running low are felt in-game as lag.
In which location does Divine Nation sit?
The server publishes no region: Divine Nation. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 207.48.196.211:28015 stands the address.
Settings and map
What map does Divine Nation put players on?
Divine Nation runs a procedural map, generated by the game, of size 4,000 with seed 12619. Because size and seed fix the map, it can be viewed on RustMaps from here.
What does Divine Nation set down in the way of rules and settings?
Nothing in the name of Divine Nation gives a gather rate. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. A community server: the browser lists it under Community. VAC is enabled: Valve's anti-cheat.
Player record
What are the player numbers on Divine Nation?
At the latest count Divine Nation has 0 players, with 75 slots in total. Averaged across seven days, 0 players; the peak reached 2.
Against other Rust servers, how is Divine Nation ranked?
Ranked by player hours over the last seven days, Divine Nation stands at #6,267, in the top 28% overall.
Tags, lists
Where does Divine Nation appear among the Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Divine Nation: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should the tags on Divine Nation be read?
gmvanilla (Game mode): Vanilla rules, survival play; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set — that is the set of tags Divine Nation publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe record
Wipe day on Divine Nation: what should be expected?
Averaged over recent wipes, the crowd reached 2 at its busiest. 1 hours after the latest wipe, the crowd peaked.
The wipe timetable for Divine Nation: what does it show?
The force wipe is the only wipe for Divine Nation, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that takes every Rust server. The present world dates from 26 days 16 hours.
Joining the server
How does one connect to Divine Nation?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 207.48.196.211:28015. A website is listed for the server: https://divinenation.com.