At press time 11,663 servers44,443 players102 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,264

Freddies Hell Re-Run

Online 208.52.146.13:10015 checked 8m ago

Freddies Hell Re-Run is a Rust server. At the last count it had 0 players of a possible 20. It stands at No. 15,264 of the ranked servers, the top 69%. It last wiped 26d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as vanilla, modded, oxide.

§ 1Attendance

AveragePeak
0123404:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

§ 2Performance

05010015020004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k21 Sep29 Sep7 Oct15 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence

The rhythm
Usual gap1.7 days

between real wipes

On rhythm33%

of its recent wipes

Wipe-day peak4

players, last three wipes

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW6d 15h
Thu 3 Dec, 19:00 FW34d 15h

The first 48 hours of its last wipes

Sat 3 OctThu 24 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 15:49 UTC26d ago 3 – running 2
Thu 24 Sep, 20:31 UTC35d ago 4 – 8.8 days 2
Wed 23 Sep, 16:15 UTC36d ago 4 – 1.2 days 1
Tue 22 Sep, 00:15 UTC38d ago 3 – 1.7 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.107/700 EU · groups of 16+ · monthly · 97 on average
  2. 2 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.1023/700 EU · groups of 16+ · monthly · 94 on average
  3. 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.104/1000 EU · groups of 16+ · monthly · 85 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.1012/1000 EU · groups of 16+ · monthly · 80 on average
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.1022/1000 EU · groups of 16+ · monthly · 77 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.1063/1000 EU · groups of 16+ · monthly · 74 on average

§ 7Questions answeredfrom the figures in this entry

Server record

What Rust version is Freddies Hell Re-Run on?

The server Freddies Hell Re-Run is on Rust network protocol 2634 and build 167398, hosted on Linux. To join, your game must be on the same protocol; Steam handles the update.

How reliable is Freddies Hell Re-Run, and is it online now?

Online: Freddies Hell Re-Run is up as of the latest refresh. The uptime it reports puts the last restart at about 2 days 10 hours ago. The records show 99% uptime over the last 7 full days: 167 of 168 hours up. The first sighting at Rust Server Stats was on 21 September 2026.

Does Freddies Hell Re-Run hold a steady frame?

The records show an average of 108 server fps over 48 hours, never below 50. Buildings, deployables and the rest brought the entity count to a high of 57,673. Of note: memory use reached 2,399 MB. What players feel as lag: fps running low and entities climbing.

In which location does Freddies Hell Re-Run sit?

No region is published by Freddies Hell Re-Run. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 208.52.146.13:10015 — that is the address.

The rules and map

What map does Freddies Hell Re-Run put players on?

Freddies Hell Re-Run runs a procedural map, generated by the game, of size 3,300 with seed 1. Because size and seed fix the map, it can be viewed on RustMaps from here.

What settings and rules does Freddies Hell Re-Run run?

Nothing in the name of Freddies Hell Re-Run gives a gather rate. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. Plugins or settings change the game; it appears under Modded in the browser. Oxide plugins are in use. Vanilla is its own description: no changed rates, kits or rules: the game as Facepunch ships it. The VAC anti-cheat from Valve is active.

The players

What are the player numbers on Freddies Hell Re-Run?

0 players are on Freddies Hell Re-Run at present; the slot count is 20. Across the last seven days the mean population stands at 0.

Where does Freddies Hell Re-Run sit in the rankings?

The seven-day player-hour table places Freddies Hell Re-Run at #15,264, within the top 69% of ranked servers.

The tags and lists

Where does Freddies Hell Re-Run appear among the Rust Server Stats lists and filters?

On Rust Server Stats, Freddies Hell Re-Run is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should the tags on Freddies Hell Re-Run be read?

gmrust (Game mode): The standard survival game; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): 8 to a team, which is the default; v2634 (Protocol): Join only on protocol 2634; other versions cannot connect; cs167398 (Build): Build 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^m (Monthly): One wipe a month, alongside the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game — that is the set of tags Freddies Hell Re-Run publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe record

Wipe day on Freddies Hell Re-Run: what should be expected?

Across its recent wipes, the busiest point averaged 4 players. 25 hours after the latest wipe, the crowd peaked.

On what schedule does Freddies Hell Re-Run wipe?

The force wipe is the only wipe for Freddies Hell Re-Run, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that takes every Rust server. The world now in play was generated 26 days 11 hours ago. The tags list wipes as monthly.

Connection

What is the way to join Freddies Hell Re-Run?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 208.52.146.13:10015.

§ 8Key to the tagswhat each one means

Published as mp20,ptrak,$r?,v2634,^m,^v,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The standard survival game.
mp20
Max players The server holds 20 slots.
ts8
Group limit 8 to a team, which is the default.
v2634
Protocol Join only on protocol 2634; other versions cannot connect.
cs167398
Build Build 167398.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is not set.

Wipe schedule

^m
Monthly One wipe a month, alongside the force wipe from Facepunch.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Under Modded, because settings or plugins alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.