An entry in the registerNo. 3,207
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases
Online 208.52.153.33:28079 checked 12m ago
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases is a Rust server. At the last count it had 0 players of a possible 40; over the past week it averaged 1, with a peak of 6. It stands at No. 3,207 of the ranked servers, the top 14%. It last wiped 26d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as vanilla, modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduleforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence
players, last three wipes
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 8d 8h |
| Thu 3 Dec, 19:00 FW | 36d 8h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:50 UTC FW26d ago | 10 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
Dare2Survive: WarZone PvE A military dead zone overrun by elite AI and the undead. Extreme PvE combat with monument bosses and Bradley patrols. Earn XP, upgrade skills, and keep your gear on revive. Custom Crafting, Server Shop, and massive war events. Enter the WarZone - survive the dead.
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 AQRUX RUST BUILD | CREATIVE | SANDBOX52/100 EU · groups of 8+ · monthly · 23 on average
- 2 Art of Rust - Official dedicated art server5/100 groups of 20+ · monthly · 8 on average
- 3 RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade2/200 NA · groups of 100+ · monthly · 7 on average
- 4 [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire6/50 EU · groups of 16+ · monthly · 6 on average
- 5 UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA5/40 EU · groups of 8+ · monthly · 3 on average
- 6 [EU]FreeFields/Creative/Building/Sandbox7/35 EU · groups of 8+ · monthly · 3 on average
§ 8Questions answeredfrom the figures in this entry
Server record
On which Rust version does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases operate?
Rust network protocol 2635 and build 168909 on Linux is what №[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs. To join, your game must be on the same protocol; Steam handles the update.
What does uptime look like on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, and is it up?
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases currently answers as online. The uptime it reports puts the last restart at about 21 hours ago. The records show 100% uptime over the last 7 full days: 168 of 168 hours up. Its earliest entry at Rust Server Stats is dated 13 September 2026.
Does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases hold a steady frame?
For the last 48 hours the average was 30 server fps, with a low of 30. Of note: 140,416 entities at the peak, counting buildings, deployables and the rest. Up to 5,124 MB of memory was used. What players feel as lag: fps running low and entities climbing.
In which location does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases sit?
No region is published by №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 208.52.153.33:28079 stands the address.
Rules, settings, map
What map is in use on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs a procedural map, generated by the game, of size 4,250 with seed 1704574028. RustMaps can display it from this page, since equal size and seed yield the same map.
What does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases set down in the way of rules and settings?
Nothing in the name of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases gives a gather rate. Groups are capped at 8 players, the standard default. Play is build & creative, no gathering: sandbox building. It sits in the Modded section, with plugins or settings that change play. The plugin set is Oxide. By its own account it is vanilla: unchanged rates, kits and rules: Facepunch's own game. VAC, Valve's anti-cheat, is enabled.
Population
What are the player numbers on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
0 players are on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases at present; the slot count is 40. The seven-day record: an average of 1 players and a peak of 6. Of the last 48 hours, 10:00 UTC drew the highest average: 2 players.
Against other Rust servers, how is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases ranked?
The seven-day player-hour table places №[4] D2S WarZone PvE 1000 Zombies Raidable Bases at #3,207, within the top 14% of ranked servers.
Tags, lists
Where does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases appear among the Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include №[4] D2S WarZone PvE 1000 Zombies Raidable Bases: Modded Rust servers, Rust server stats: build servers, Rust creative servers, Rust roleplay servers and Zombie servers, listed. On the server list it comes up under these filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
The tags on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases: what do they signify?
The game's server browser reads the tags №[4] D2S WarZone PvE 1000 Zombies Raidable Bases publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set; ^m (Monthly): Monthly wipes, in step with Facepunch's force wipe; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's own game; ^r (Roleplay): This one is for roleplay; ^c (Creative): A sandbox where nothing is gathered and anything can be built; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe schedule
Wipe day on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases: what should be expected?
Across its recent wipes, the busiest point averaged 10 players. 26 hours after the latest wipe, the crowd peaked.
When does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases wipe?
The force wipe is the only wipe for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe shared by every Rust server. Of note: the current world is 26 days 15 hours old. Its tags carry a monthly wipe schedule.
How to join
How does one connect to №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
To connect, open the console with F1 in Rust and enter client.connect 208.52.153.33:28079. The Launch Rust and join button on this page does the same through Steam. The server's website is recorded as https://d2s.tebex.io/.