At press time 11,624 servers41,406 players84 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,339

| DEV | USAF Battlefield

Online NA 208.84.102.73:27015 checked 11m ago

| DEV | USAF Battlefield is a Rust server in North America. At the last count it had 0 players of a possible 40. It stands at No. 15,339 of the ranked servers, the top 69%, and No. 1509 in North America. It last wiped 27d ago. Its own tags class it as modded, carbon.

§ 1Attendance

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

§ 2Performance

05010015020008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Wipe-day peak2

players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:37 UTC27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Scrapland x10000000 |BATTLEFIELD|KITS|TP|CLANS|SKINBOX|PVP|114/200 NA · groups of 35+ · 1e+07x · weekly · 138 on average
  2. 2 Oh Shit 100x | PvP | Loot+ | Shop | Kits | Raidable Bases | Air8/200 NA · groups of 8+ · 100x · weekly · 19 on average
  3. 3 Doomsday 1000X - |Raidable bases |Kits |RP Store |Persistent Ba1/100 NA · groups of 12+ · 1000x · biweekly · 2 on average
  4. 4 SLAYERS.GG 100x #1 PVP ZOMBIES|PLANES|CLANS|SKIN|KITS|NOBP|TP4/100 NA · groups of 10+ · 100x · weekly · 2 on average
  5. 5 [NA] WOLFPACK.GG 1000x [No BPs | Kits | Shop | TP | VIP]1/200 NA · groups of 100+ · 1000x · monthly · 2 on average
  6. 6 US |EXO 100X|PvP|10MAX|Kits|ClanCores|Roams|Raidable Bases1/200 NA · groups of 10+ · 100x · weekly · 2 on average

§ 7Questions answeredfrom the figures in this entry

The record

The Rust version for | DEV | USAF Battlefield: which one?

Rust network protocol 2634 and build 166652 on Linux is what | DEV | USAF Battlefield runs. Steam updates your game for you, and it has to be on the same protocol to join.

Is | DEV | USAF Battlefield up, and how steady is its uptime?

Online: | DEV | USAF Battlefield is up as of the latest refresh. Of note: the reported uptime places the last restart about 6 days 3 hours ago. The records show 99% uptime over the last 7 full days: 167 of 168 hours up. Rust Server Stats records a first sighting on 13 September 2026.

Does | DEV | USAF Battlefield hold a steady frame?

For the last 48 hours the average was 144 server fps, with a low of 90. Of note: 210,197 entities at the peak, counting buildings, deployables and the rest. Up to 5,777 MB of memory was used. An entity count climbing and fps running low are felt in-game as lag.

What is the location of | DEV | USAF Battlefield?

In North America, | DEV | USAF Battlefield lists itself with the NA tag. Rust Server Stats records the stated location of a server, not the location of the machine. 208.84.102.73:27015 — that is the address.

Rules, settings, map

What map does | DEV | USAF Battlefield put players on?

| DEV | USAF Battlefield runs a procedural map, generated by the game, of size 6,000 with seed 1337. Because size and seed fix the map, it can be viewed on RustMaps from here.

What does | DEV | USAF Battlefield set down in the way of rules and settings?

The name of | DEV | USAF Battlefield states no rate for gathering. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser lists it under Modded, where plugins or settings alter the game. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.

The players

What population does | DEV | USAF Battlefield carry?

At the latest count | DEV | USAF Battlefield has 0 players, with 40 slots in total. Across the last seven days the mean population stands at 0.

Against other Rust servers, how is | DEV | USAF Battlefield ranked?

For seven-day player hours | DEV | USAF Battlefield is #15,339 overall and #1,509 in North America, in the top 69% of ranked servers.

Tag and list record

| DEV | USAF Battlefield sits in which Rust Server Stats lists and filters?

The Rust Server Stats lists | DEV | USAF Battlefield fits: Modded Rust servers, Rust battlefield servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should the tags on | DEV | USAF Battlefield be read?

gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 is the number of slots; ts8 (Group limit): The default applies: 8 per team; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set; ^z (Modded): Modded: settings or plugins have changed the game; ^y (Carbon): The plugin framework is Carbon; modded (Modded): Modded: settings or plugins have changed the game; NA (North America): The server browser files it under North America — that is the set of tags | DEV | USAF Battlefield publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe schedule

What is the shape of wipe day on | DEV | USAF Battlefield?

Averaged over recent wipes, the crowd reached 2 at its busiest. 23 hours after the latest wipe, the crowd peaked.

On what schedule does | DEV | USAF Battlefield wipe?

The record of | DEV | USAF Battlefield holds too few wipes to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The present world dates from 27 days 5 hours.

Connection

How does one connect to | DEV | USAF Battlefield?

To connect, open the console with F1 in Rust and enter client.connect 208.84.102.73:27015. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp40,ptrak,$r?,v2634,NA,gmrust,cs166652,ts8,^z,^y,modded

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players 40 is the number of slots.
ts8
Group limit The default applies: 8 per team.
v2634
Protocol Protocol 2634: joining needs the same game version.
cs166652
Build Build 166652.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code The region code is not set.

Mods and access

^z
Modded Modded: settings or plugins have changed the game.
^y
Carbon The plugin framework is Carbon.
modded
Modded Modded: settings or plugins have changed the game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.