An entry in the registerNo. 15,848
osmium dev render-c (local)
Offline 208.88.69.27:28990 checked 20d ago
osmium dev render-c (local) is a Rust server. It was offline at the last count. It stands at No. 15,848 of the ranked servers, the top 72%. It last wiped 20d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit163/500 no group limit · 149 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10133/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10186/225 EU · groups of 16+ · weekly · 118 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1068/700 EU · groups of 16+ · monthly · 93 on average
- 5 RustSpain.com | EU Main13/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1018/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
Server details
On which Rust version does osmium dev render-c (local) operate?
The server osmium dev render-c (local) is on Rust network protocol 2634 and build 167231, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.
Is osmium dev render-c (local) up, and how steady is its uptime?
osmium dev render-c (local) shows offline as of the latest refresh, last seen 20 days 21 hours ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. Rust Server Stats records a first sighting on 8 October 2026.
Where does osmium dev render-c (local) operate from?
The server publishes no region: osmium dev render-c (local). Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 208.88.69.27:28990 — that is the address.
Rules, settings, map
What map does osmium dev render-c (local) put players on?
Generation by the game gives osmium dev render-c (local) its procedural map.
What does osmium dev render-c (local) set down in the way of rules and settings?
The name of osmium dev render-c (local) states no rate for gathering. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Oxide. The VAC anti-cheat from Valve is active.
The players
What population does osmium dev render-c (local) carry?
No answer from osmium dev render-c (local) at the latest refresh; it was last seen 20 days 21 hours ago.
Against other Rust servers, how is osmium dev render-c (local) ranked?
The seven-day player-hour table places osmium dev render-c (local) at #15,848, within the top 72% of ranked servers.
The tags and lists
Where does osmium dev render-c (local) appear among the Rust Server Stats lists and filters?
On Rust Server Stats, osmium dev render-c (local) is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings attach to the tags on osmium dev render-c (local)?
These tags are osmium dev render-c (local)'s, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): The default applies: 8 per team; v2634 (Protocol): The game version must match protocol 2634 to join; cs167231 (Build): The build number is 167231; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. The tags include current players, queue and the time the world was made; the top of this page shows them.
The wipes
The wipe timetable for osmium dev render-c (local): what does it show?
osmium dev render-c (local)'s rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 20 days 21 hours ago.
How to join
How does one connect to osmium dev render-c (local)?
To connect, open the console with F1 in Rust and enter client.connect 208.88.69.27:28990. The Launch Rust and join button on this page does the same through Steam.