At press time 11,699 servers65,959 players115 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 14,736

RustyJay | 3x | Mymini | Buildable Deep Sea

Offline 209.147.107.30:28015 checked 1d ago

RustyJay | 3x | Mymini | Buildable Deep Sea is a Rust server. It was offline at the last count; over the past week it averaged 0, with a peak of 1. It stands at No. 14,736 of the ranked servers, the top 66%. It last wiped 26d ago. Its own tags class it as 3x, modded, carbon.

§ 1Attendance

AveragePeak
00.250.50.75117:0018:0019:0020:0021:00

Hourly average and peak, UTC.

§ 2Performance

010020030040017:0018:0019:0020:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap6.3 days

between real wipes

On rhythm0%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held100%

of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctTue 22 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:36 UTC FW26d ago 1 – running 0
Tue 22 Sep, 23:08 UTC35d ago 2 held half 8.8 days 1
Sat 19 Sep, 01:37 UTC39d ago 1 held half 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

Welcome to RustyJay's server! Deep Sea is always open, and you can build on the islands. Enter deep sea in any vehicle including minis which you can spawn with mymini command.

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 AlexRust X2 WIPE 23.105/100 EU · groups of 30+ · 2x · weekly · 5 on average
  2. 2 SEED RUST X5 | NOLIMIT | BOOST FPS | BUILD DEEP SEA | WIPE 27.14/100 EU · groups of 48+ · 5x · weekly · 2 on average
  3. 3 [PVE]AMIGOS X52/100 EU · groups of 10+ · 5x · biweekly · 1 on average
  4. 4 [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |128/999 EU · groups of 8+ · 112 on average
  5. 5 [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |40/999 NA · groups of 8+ · 90 on average
  6. 6 [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes88/150 OC · groups of 8+ · 51 on average

§ 8Questions answeredfrom the figures in this entry

Server details

What Rust version is RustyJay | 3x | Mymini | Buildable Deep Sea on?

The server RustyJay | 3x | Mymini | Buildable Deep Sea is on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must be on the same protocol; Steam handles the update.

What does uptime look like on RustyJay | 3x | Mymini | Buildable Deep Sea, and is it up?

Offline at present: RustyJay | 3x | Mymini | Buildable Deep Sea, last seen 38 hours ago. Of note: the reported uptime places the last restart about 1 hours ago. In the last 7 full days it was up for 5 of 168 hours, 3% of the time. Its earliest entry at Rust Server Stats is dated 13 September 2026.

Does RustyJay | 3x | Mymini | Buildable Deep Sea hold a steady frame?

The records show an average of 149 server fps over 48 hours, never below 18. The entity count reached 95,326: buildings, deployables and all else in the world. The memory peak was 1,844 MB. An entity count climbing and fps running low are felt in-game as lag.

Where does RustyJay | 3x | Mymini | Buildable Deep Sea operate from?

The server publishes no region: RustyJay | 3x | Mymini | Buildable Deep Sea. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 209.147.107.30:28015 stands the address.

Settings and map

The map for RustyJay | 3x | Mymini | Buildable Deep Sea: which one is it?

RustyJay | 3x | Mymini | Buildable Deep Sea runs a procedural map, generated by the game, of size 4,050 with seed 6452317. The map repeats with the same size and seed; this page links to it on RustMaps.

The rules and settings of RustyJay | 3x | Mymini | Buildable Deep Sea: what are they?

By its own name, RustyJay | 3x | Mymini | Buildable Deep Sea gathers at 3x. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Carbon. VAC, Valve's anti-cheat, is enabled.

The players

What population does RustyJay | 3x | Mymini | Buildable Deep Sea carry?

No answer from RustyJay | 3x | Mymini | Buildable Deep Sea at the latest refresh; it was last seen 38 hours ago. The seven-day record: an average of 0 players and a peak of 1. At 21:00 UTC, over the last 48 hours, the mean was 0 players, the highest of any hour.

Where does RustyJay | 3x | Mymini | Buildable Deep Sea sit in the rankings?

The seven-day player-hour table places RustyJay | 3x | Mymini | Buildable Deep Sea at #14,736, within the top 66% of ranked servers.

Tags, lists

RustyJay | 3x | Mymini | Buildable Deep Sea sits in which Rust Server Stats lists and filters?

The Rust Server Stats lists RustyJay | 3x | Mymini | Buildable Deep Sea fits: 3x Rust servers: the record, Modded Rust servers and Rust server stats: build servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 3x.

How should the tags on RustyJay | 3x | Mymini | Buildable Deep Sea be read?

The game's server browser reads the tags RustyJay | 3x | Mymini | Buildable Deep Sea publishes: gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): 150 is the number of slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set; ^z (Modded): Under Modded, because settings or plugins alter the game; ^y (Carbon): The plugin framework is Carbon. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe record

What is the shape of wipe day on RustyJay | 3x | Mymini | Buildable Deep Sea?

The average peak across recent wipes was 1 players. 20 hours into the latest wipe the crowd reached its peak. Above half that peak until the next wipe: the crowd held in 100% of recent wipes.

The wipe timetable for RustyJay | 3x | Mymini | Buildable Deep Sea: what does it show?

Wipes on RustyJay | 3x | Mymini | Buildable Deep Sea follow no fixed times, so no next wipe is forecast. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The world now in play was generated 26 days 18 hours ago.

Connection

What is the way to join RustyJay | 3x | Mymini | Buildable Deep Sea?

To connect, open the console with F1 in Rust and enter client.connect 209.147.107.30:28015. The Launch Rust and join button on this page does the same through Steam.

§ 9Key to the tagswhat each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp150
Max players 150 is the number of slots.
ts8
Group limit Set at the game default of 8 per team.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Build 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded Under Modded, because settings or plugins alter the game.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.