An entry in the registerNo. 15,347
Server_217_DevBlog
Offline 212.110.152.61:28015 checked 8d ago
Server_217_DevBlog is a Rust server. It was offline at the last count. It stands at No. 15,347 of the ranked servers, the top 70%. It last wiped 29d ago. Its own tags class it as modded.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduleno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
between real wipes
of its recent wipes
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 11:00 UTC29d ago | 0 | – | running | 0 |
| Sun 27 Sep, 14:27 UTC31d ago | 0 | – | 1.9 days | 0 |
| Sat 26 Sep, 13:24 UTC32d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit140/500 no group limit · 149 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10135/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10188/225 EU · groups of 16+ · weekly · 118 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1081/700 EU · groups of 16+ · monthly · 93 on average
- 5 RustSpain.com | EU Main8/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1016/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
The record
The Rust version for Server_217_DevBlog: which one?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. The protocol must match on your game to join; the update comes through Steam.
Is Server_217_DevBlog up, and how steady is its uptime?
Offline at present: Server_217_DevBlog, last seen 8 days 23 hours ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. Rust Server Stats records a first sighting on 26 September 2026.
What is the location of Server_217_DevBlog?
The server publishes no region: Server_217_DevBlog. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 212.110.152.61:28015 — that is the address.
Settings and map
What map is in use on Server_217_DevBlog?
Generation by the game gives Server_217_DevBlog its procedural map.
What settings and rules does Server_217_DevBlog run?
No gather rate appears in the name of Server_217_DevBlog. No group limit is published. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings alter the game. The VAC anti-cheat from Valve is inactive.
The players
How full does Server_217_DevBlog get?
The last sighting of Server_217_DevBlog was 8 days 23 hours ago, and it is offline now.
Against other Rust servers, how is Server_217_DevBlog ranked?
The seven-day player-hour table places Server_217_DevBlog at #15,347, within the top 70% of ranked servers.
Tags, lists
Server_217_DevBlog sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Server_217_DevBlog: Modded Rust servers. On the server list it comes up under these filters: Type: Modded.
The tags on Server_217_DevBlog: what do they signify?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server holds 10 slots; v2183 (Protocol): Join only on protocol 2183; other versions cannot connect; oxide (Oxide): The plugin framework is Oxide (uMod); modded (Modded): The game is changed by plugins or settings; the browser lists it as Modded; h5e7466bf (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust — that is the set of tags Server_217_DevBlog publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.
The wipes
What happens on Server_217_DevBlog when wipe day arrives?
Averaged over recent wipes, the crowd reached 0 at its busiest. 0 hours into the latest wipe the crowd reached its peak.
When does Server_217_DevBlog wipe?
Wipes on Server_217_DevBlog follow no fixed times, so no next wipe is forecast. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The present world dates from 29 days 23 hours.
Joining the server
Which steps join Server_217_DevBlog?
To connect, open the console with F1 in Rust and enter client.connect 212.110.152.61:28015. The Launch Rust and join button on this page does the same through Steam.